Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 263 of 267
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Co-Designing Programmable Fidgeting Experience with Swarm Robots for Adults with ADHD
This paper explores how small tabletop swarm robots can provide customisable fidgeting experiences for adults with ADHD through co-design sessions with 16 diagnosed participants. Fidgeting — repetitive body movements or object manipulation — has been…
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An Ecosystem of Support: A U.S. State Government-Supported DIY-AT Program for Residents with Disabilities
This paper documents an Action Research study in which the authors collaborated with the Maryland Department of Disabilities (MDOD) to launch and study a state-level Do-It-Yourself Assistive Technology (DIY-AT) program. The program connected people w…
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Accessible Bus Stop Preview for Visually Impaired
This paper presents research on creating an accessible bus stop preview system for visually impaired users, addressing a significant gap in public transportation accessibility. While navigation apps can guide visually impaired people to a bus stop's …
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Misfitting With AI: How Blind People Verify and Contest AI Errors
This paper presents an in-depth qualitative study with 26 blind participants examining how they encounter, verify, and contest errors produced by AI-enabled visual assistance technologies (AI VAT) such as Seeing AI, Be My Eyes, and ChatGPT. While bli…
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MAIDR Meets AI: Exploring Multimodal LLM-Based Data Visualization Interpretation by and with Blind and Low-Vision Users
This paper investigates how blind and low-vision (BLV) users interact with large language models to interpret data visualizations, building on the authors' previously developed MAIDR (Multimodal Access and Interactive Data Representation) framework. …
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EditScribe: Non-Visual Image Editing with Natural Language Verification Loops
This paper introduces EditScribe, a prototype system that makes image editing accessible to blind and low vision (BLV) users through natural language interaction powered by large multimodal models (LMMs). Image editing is inherently visual and iterat…
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Dude, Where's My Luggage? An Autoethnographic Account of Airport Navigation by a Traveler with Residual Vision
This paper presents an autoethnographic study of airport navigation by a legally blind traveler with residual vision, conducted across eight round-trips through six U.S. airports. The first author, Cameron, who has Leber Hereditary Optic Neuropathy r…
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"Slipping through the cracks": A Duoethnography of Web Accessibility
This position paper uses duoethnography — a collaborative qualitative method where two researchers examine a shared topic through their contrasting personal experiences — to explore the practical labour of doing web accessibility work. The authors, S…
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Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR
This paper investigates the lived experiences of people with disabilities (PWD) using inclusive avatars — avatars featuring disability signifiers — in the social VR platform VRChat. While prior research has documented accessibility barriers and haras…
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SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users
This paper presents SoundHapticVR, a head-based haptic feedback system that converts spatial audio cues in virtual reality into vibrotactile feedback for Deaf and Hard of Hearing (DHH) users. VR environments rely heavily on spatial audio to convey cr…