Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
76 results found tagged education.
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Multi-View Platform: An Accessible Live Classroom Viewing Approach for Low Vision Students
This paper presents a Multi-View Platform (MVP) that uses students' personal smartphones and tablets to provide low vision and deaf students with flexible, magnified views of classroom lecture visuals such as presentation slides and whiteboards. The …
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Towards the Development of Haptic-Based Interface for Teaching Visually Impaired Arabic Handwriting
This poster paper introduces an initial haptic-based system for teaching Arabic letter handwriting to students with visual impairments. Handwriting requires coordination of vision and hand movement, making it particularly challenging for visually imp…
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VBGhost: A Braille-Based Educational Smartphone Game for Children
This short paper presents VBGhost, an accessible educational smartphone game for blind and low vision children that reinforces Braille literacy through gameplay. The game is based on Ghost, a word-building game where players take turns adding letters…
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Comparison of Reading Accuracy between Tactile Pie Charts and Tactile Band Charts
This short paper compares the accuracy and efficiency of reading tactile pie charts versus tactile band charts for determining proportional data through touch. The authors are developing software that automatically generates tactile charts from CSV d…
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ClassInFocus: Enabling Improved Visual Attention Strategies for Deaf and Hard of Hearing Students
This paper presents ClassInFocus, a system designed to help deaf and hard of hearing (DHH) students manage the demanding visual attention requirements of modern multi-modal classrooms. DHH students face a unique challenge: while hearing students can …
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NoTeeline: Supporting Real-Time, Personalized Notetaking with LLM-Enhanced Micronotes
This paper introduces NoTeeline, an interactive notetaking tool that uses LLMs to expand user-written "micronotes" — brief shorthand jottings like "plastic pol. ->" or "RNNs are unrolled l to r or opp" — into full-fledged notes that maintain the user…
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Tactile Graphics with a Voice Demonstration
This demonstration paper presents Tactile Graphics with a Voice (TGV), a system that makes labels on tactile graphics accessible to blind and low vision users who do not read Braille. STEM textbooks are filled with images — from parabolas to cell dia…
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Real-Time Caption Challenge: C-Print
This demonstration paper presents C-Print, a typing-based real-time captioning system developed over 25 years by researchers at the National Technical Institute for the Deaf (NTID) at Rochester Institute of Technology. C-Print provides communication …
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A Computer-Based Method to Improve the Spelling of Children with Dyslexia
This paper presents a novel method for improving the spelling skills of children with dyslexia through error-based exercises delivered via an iPad game called DysEggxia (Piruletras in Spanish). Unlike traditional approaches that present correct words…
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Tactile Aids for Visually Impaired Graphical Design Education
This demonstration paper describes the creation of over 10 tactile aids using laser cutting and 3D printing to make graphic design theory accessible to a visually impaired student enrolled in an introduction to human-centered computing class at UMBC.…