Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
31 results found tagged gamification.
-
Evaluation of a Prototype Interactive Working Memory Application for Children with Learning Disabilities
This short paper presents an expert evaluation of a prototype working memory training application designed specifically for children aged 7-9 with learning disabilities. The application was built using a novel design framework that integrates three d…
-
Evaluation of user experience and cognitive load of a gamified cognitive training application for children with learning disabilities
This study presents the design and evaluation of "The Treasure," a gamified web-based application created to train and improve working memory in children with learning disabilities. The application was built on a design framework integrating guidelin…
-
Screening Risk of Dyslexia Through a Web-Game Using Language-Independent Content and Machine Learning
This paper presents MusVis, a web-based game designed to screen for dyslexia risk using language-independent content and machine learning, enabling potential early detection even in pre-readers who have not yet developed literacy skills. Dyslexia aff…
-
An Approach to Teach Accessibility with Gamification
This extended abstract proposes a gamification-based approach for teaching web accessibility to undergraduate Computer Science and Software Engineering students as part of a web design course. The authors identify a gap in accessibility education: wh…
-
Case Study: In-the-Field Accessibility Information Collection Using Gamification
This study introduces and evaluates a crowdsourcing platform designed to collect real-world accessibility information for constructing accessibility maps that support people with mobility disabilities. Accessibility maps are critical for safe navigat…
-
The Treatment of Amblyopia and Astigmatism through Eye Tracking and Serious Games
This paper presents Abs'arnna, a mobile application that combines serious games with eye-tracking technology to treat amblyopia (lazy eye) and astigmatism in children. The authors from Princess Nourah bint Abdulrahman University in Saudi Arabia addre…
-
AI and Gamification for Employees with ADHD: A Tool for Enhancing Workplace Focus & Productivity
This paper presents WADAQ, an AI-driven gamification tool designed to support employees with ADHD in improving focus, task management, and workplace productivity. The system operates in three stages: first, machine learning classification models pred…
-
Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities
This paper presents a co-design study conducted with 14 Indigenous community members from Northern Arizona, representing seven tribal nations including Hopi, Navajo, Diné, Chickasaw, Hidatsa, Oneida, and native Hawaiian backgrounds. The research addr…
-
CoSignPlay: A Collaborative Approach to Learning Non-Manual Signs in ASL for Hearing Families with Deaf Children
This paper introduces CoSignPlay, a novel collaborative learning approach for teaching non-manual signs (NMS) in American Sign Language to hearing families with deaf and hard-of-hearing (DHH) children. Over 90% of DHH children are born to hearing fam…
-
Development of a Remote Therapy Tool for Childhood Apraxia of Speech
This paper presents a multitier client-server system for remote administration of speech therapy to children with childhood apraxia of speech (CAS), a motor speech disorder where the brain has difficulty coordinating the movements needed for speech p…