Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
41 results found tagged spatial audio.
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Text-to-Speeches: Evaluating the Perception of Concurrent Speech by Blind People
This paper investigates whether blind people can leverage the Cocktail Party Effect—the human ability to focus on one speech source among several while still detecting relevant content in the background—to more efficiently scan digital information. S…
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Spotlights and Soundscapes: On the Design of Mixed Reality Auditory Environments for Persons with Visual Impairment
This paper explores the design of information-rich mixed reality (MR) auditory environments to help people with visual impairments form cognitive maps of unfamiliar indoor spaces. The research contrasts two approaches: soundscapes, where virtual obje…
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O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review
This systematic literature review examines virtual environments designed to support indoor orientation and mobility (O&M) training for people who are blind. The authors analyzed 51 papers describing 32 distinct O&M virtual environments, filtering fro…
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Experimental Analysis of a Spatialised Audio Interface for People with Visual Impairments
This paper evaluates a spatialised audio interface designed to help people with visual impairments find objects in indoor environments. Part of the ActiVis project, the system uses a Google Project Tango mobile device with RGB-D cameras for localizat…
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Towards Large Scale Evaluation of Novel Sonification Techniques for Non Visual Shape Exploration
This paper presents six sonification techniques for exploring shapes on touchscreen devices and evaluates them through Invisible Puzzle, an iPhone application enabling large-scale unsupervised testing. The research addresses a critical need: people w…
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DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers
This paper explores an unconventional approach to navigation assistance for visually impaired travelers: using small, lightweight quadcopters as mobile sound and haptic sources to guide users through indoor environments. While existing navigation sys…
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Video Gaming for the Vision Impaired
This Microsoft Research demo paper presents the Responsive Spatial Audio Cloud (ReSAC), a novel interaction toolkit designed to make mainstream video games accessible to people with visual impairments. The research is motivated by the finding that vi…
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Using simultaneous audio sources to speed-up blind people's web scanning
This doctoral consortium paper proposes using multiple simultaneous audio sources to help blind users scan web content faster. The core problem is that screen readers present information sequentially — one item at a time — while sighted users can vis…
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Synesthesia Vision integration with Recife's Public Transport
This demonstration paper presents Synesthesia Vision, a two-component assistive technology system for blind people in Recife, Brazil, and its integration with the metropolitan public transport monitoring system. The system consists of sensory glasses…
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VStroll: An Audio-based Virtual Exploration to Encourage Walking among People with Vision Impairments
People with visual impairments (PVIs) engage in significantly less physical exercise than sighted adults, with 1.5 times higher odds of obesity. Barriers include inaccessible infrastructure, parental discouragement due to safety concerns, lack of wal…