Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
166 results found tagged blind and low vision.
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EmojiFan: Designing A Social Interface Supporting Facial Expression Interaction for Blind and Low Vision People in Party Settings
This CHI 2026 paper presents EmojiFan, an AI-assisted wearable prototype designed to help blind and low-vision (BLV) adults participate in facial-expression interactions in party settings — a social context the authors identify as particularly hostil…
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Understanding Nature Engagement Experiences of Blind People
This mixed-methods study investigates how blind people in mainland China experience and relate to natural environments, a domain the authors argue has been almost entirely overlooked by Human-Nature Interaction (HNI) research and by accessibility too…
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TouchScribe: Augmenting Non-Visual Hand-Object Interactions with Automated Live Visual Descriptions
TouchScribe is a wearable, camera-based assistive system that delivers live, hierarchical visual descriptions of physical objects in response to a blind or low vision (BLV) user's hand-object interactions. The authors argue that existing AI assistant…
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Nonvisual Support for Understanding and Reasoning about Data Structures
Wimer, Kanchi, and colleagues present Arboretum, a web-based system that generates accessible representations of introductory data structure diagrams (arrays and binary trees) for blind and visually impaired (BVI) computer science students. The autho…
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From Struggle to Success: Context-Aware Guidance for Screen Reader Users in Computer Use
Chen, Lu, Wang, Qiu, Chen and Yang present AskEase, an NVDA add-on that delivers on-demand, step-by-step, screen-reader-friendly guidance for blind and low-vision computer users tackling unfamiliar desktop software. The work responds to a persistent …
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SceneScout: Towards AI-Driven Access to Street Level Imagery for Blind Users
Jain, Findlater and Gleason present SceneScout, a prototype web interface that uses a multimodal large language model (GPT-4o) to make street level imagery — the panoramic pedestrian-height photography behind Apple Maps Look Around and Google Street …
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Three Modalities, Two Design Probes, One Prototype, and No Vision: Experience-Based Co-Design of a Multi-modal 3D Data Visualization Tool
Kamath et al. report an Experience-Based Co-Design (EBCD) process in which five blind or low-vision (BLV) researchers and one sighted collaborator built a web-native, multimodal prototype for exploring 3D surface plots - a class of visualisation cent…
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Access in the Shadow of Ableism: An Autoethnography of a Blind Student's Higher Education Experience in China
This paper is a collaborative autoethnography written by Xinru Tang and Weijun Zhang, in which Zhang - a blind graduate student who completed his undergraduate work in a specialized program for blind and low-vision (BLV) students at "University A" in…
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Resilience to Disruption: Accessible Navigation for People with Visual Impairment
This paper investigates how people with visual impairments (PwVI) actually navigate urban environments, especially during severe weather events such as snowstorms, high winds, and icy conditions, and how digital navigation technologies do or do not s…
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I-VAMOS: Independent Voting with Accessible Multimodal Offline System for Visually Impaired Users
This paper introduces I-VAMOS, an offline multimodal voting assistance system designed to enable blind and low-vision (BLV) voters to cast paper ballots independently and secretly. The authors situate their work in the constitutional right to a secre…