Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
40 results found tagged educational technology.
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A Platform to Support Personalized Training of People with Disabilities
This paper from IBM Research Brazil presents a two-component platform for creating and delivering personalized vocational training courses to people with multiple types of disabilities. The system consists of a web-based course-authoring portal for i…
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An online chess game designed for people with dyslexia
This paper presents an online chess learning platform specifically designed for people with dyslexia and investigates whether people with dyslexia learn and play chess differently from those without. The researchers built an instrumented web-based ch…
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Identifying Challenges and Opportunities in Computer-Based Vocational Training for Low-Income Communities of People with Intellectual Disabilities
This paper presents findings from a qualitative field study of computer-mediated vocational training for low-income students with intellectual disability (ID) at APAE DE SÃO PAULO, a Brazilian NGO that provides educational support, vocational trainin…
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A Tangible Math Game for Visually Impaired Children
This demonstration paper presents iCETA, an inclusive interactive system for math learning that enables visually impaired children to autonomously engage with and solve additive composition tasks (addition and subtraction) through tangible interactio…
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Evaluation of a Prototype Interactive Working Memory Application for Children with Learning Disabilities
This short paper presents an expert evaluation of a prototype working memory training application designed specifically for children aged 7-9 with learning disabilities. The application was built using a novel design framework that integrates three d…
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Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities
This paper examines how teachers use math e-learning tools with students who have specific learning disabilities (SLDs) in grades 5-8, a population where approximately 5% of US public school students are identified as having an SLD. SLDs predominantl…
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Evaluation of user experience and cognitive load of a gamified cognitive training application for children with learning disabilities
This study presents the design and evaluation of "The Treasure," a gamified web-based application created to train and improve working memory in children with learning disabilities. The application was built on a design framework integrating guidelin…
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Slidecho: Flexible Non-Visual Exploration of Presentation Videos
This paper presents Slidecho, a system that makes recorded presentation videos accessible to blind and visually impaired learners by automatically extracting slide content and synchronizing it with the presenter's speech. The core problem is that mos…
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Enabling meaningful use of AI-infused educational technologies for children with blindness: Learnings from the development and piloting of the PeopleLens curriculum
This paper presents the development and pilot evaluation of a curriculum designed to support the meaningful use of PeopleLens, an AI-powered augmented reality system that helps children born blind develop social attention skills. PeopleLens uses a he…
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Support in the Moment: Benefits and use of video-span selection and search for sign-language video comprehension among ASL learners
This paper investigates technology to support American Sign Language (ASL) learners in comprehending challenging sign-language videos by enabling in-context dictionary lookup. The researchers conducted two studies at Rochester Institute of Technology…