Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
196 results found tagged participatory design.
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Reclaiming VR Design Authority: Deaf Signers Shaping Immersive Classrooms
This paper reports a Deaf-led, ASL-first study of a VR classroom prototype designed to reduce the persistent "visual attention split" that Deaf students experience in remote and online classrooms, where gaze must constantly shuttle between a signing …
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How to design cognitively accessible digital design patterns for booking tickets: A participative study with Easy-to-Read users.
Sieghart and colleagues tackle a persistent gap in cognitive accessibility research: digital design patterns are almost never validated with Easy-to-Read (ETR) users — adults with intellectual disabilities who can read at a basic level. The paper rep…
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Designing Socially Assistive Robots for Perinatal Depression Screening: Insights and Ethical Considerations from Two Exploratory Studies
This paper reports two exploratory studies investigating the use of Socially Assistive Robots (SARs) for Perinatal Depression (PND) screening. PND affects up to 10% of individuals during pregnancy or postpartum, yet 50% of antenatal depression cases …
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Adaptive and Storytelling Practices of Panamanian Autism Families: Towards Culturally-Situated Digital Storytelling
This PACM HCI (GROUP) paper presents a formative, culturally-situated design study with eight Panamanian mothers of autistic individuals (ages 3–27) to understand the resource barriers autism families face in Panamá and the role storytelling plays in…
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Robot Characters: Co-Designing Dynamic Personalities for Cognitively Assistive Robots
The paper introduces the concept of a "robot character" — a holistic, context-sensitive framing of robot personality that extends beyond trait-based models such as Big Five by incorporating shared interests, cultural background, lived experiences, an…
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Eye-Tracking-Driven Shared Control for Robotic Arms: Wizard of Oz Studies to Assess Design Choices
The paper presents two Wizard of Oz studies evaluating an eye-tracking-driven shared-control system for an assistive robotic arm — the 7-DoF Kinova Gen3 — designed for People with Severe Motor Disabilities (PSMD). PSMD here includes people with locke…
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Rhetoric vs Responsibility: How Tech Companies Shape AI for Accessibility
Marathe, Zhou, Mishra, and Piper conduct a critical discourse analysis (CDA) of 126 public-facing blog posts and news articles published between 2016 and 2025 by 11 leading U.S.-based AI companies — Adobe, Amazon, Apple, Eleven Labs, Google, Meta, Mi…
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Sign Language Interfaces: Discussing the Field's Biggest Challenges
This CHI 2020 Special Interest Group (SIG) meeting paper (5 pages) is an organising document rather than a conventional research paper. It convenes HCI and accessibility researchers working on sign-language interfaces around the five calls-to-action …
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Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs
This CHI 2022 paper addresses two intertwined problems. First, methodologically, how can co-design research involving both Deaf/Hard-of-Hearing (DHH) and hearing participants be conducted remotely during and beyond COVID-19, when in-person sessions a…
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PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings
Map-based indoor navigation systems for blind travellers (CaBot, NavCog, BLE-beacon apps) work well when a prebuilt map exists, but building and maintaining those maps is labour-intensive and has only been done for a tiny fraction of the world's buil…