Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
132 results found tagged aging.
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How Older Adults Learn to Use Mobile Devices: Survey and Field Investigations
This research investigates how older adults (65+) learn to use mobile devices, combining a survey study of 131 respondents across three age groups (20-49, 50-64, 65+) with an in-depth field study of six older adults learning to use an Android smartph…
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Understanding Age and Technology Experience Differences in Use of Prior Knowledge for Everyday Technology Interactions
This study investigates how people of different ages and technology experience levels draw upon prior knowledge when using everyday technologies. The researchers conducted a 10-day diary study with 30 participants divided into three groups: younger a…
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Effects of Aging on Small Target Selection with Touch Input
This study provides a detailed analysis of age-related touch selection errors on small touchscreen devices, extending prior work on mouse and pen interaction to finger touch input. Twenty older adults (ages 67-81, M=73.3) and sixteen younger adults (…
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Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues
This critical review examines how "active ageing" policy discourse has influenced HCI research on technology supporting physical activity for older adults. Through a structured search of leading HCI venues (1997-2017), the authors identified 22 paper…
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A Comparison of Touchscreen and Mouse for Real-World and Abstract Tasks with Older Adults
This study investigates whether input device choice (touchscreen vs. mouse) affects performance on computerized cognitive tests for older adults, with implications for the C-TOC (Cognitive Testing on Computer) project developing self-administered onl…
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Use of an Indoor Navigation System by Sighted and Blind Travelers: Performance Similarities across Visual Status and Age
This study evaluates an indoor navigation system using commercial iOS devices and Bluetooth beacons to guide blind and visually impaired (BVI) travelers through complex university buildings. The research compared two navigation conditions: a system-a…
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Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults
This qualitative study explores older adults' perspectives on wearable activity trackers and physical activity (PA), addressing a gap in research that typically focuses on system performance rather than user perspectives. The researchers conducted a …
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Immersive Virtual Reality for Older Adults: Empirically Grounded Design Guidelines
This paper establishes empirically grounded design guidelines for immersive virtual reality (IVR) experiences targeting older adults. The researchers conducted two complementary studies: first, a systematic literature review that compiled 67 design g…
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Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults
This mixed-methods study examines how older adults perceive and value different approaches to visualizing physical activity (PA) data from wearable activity trackers. The researchers combined semi-structured interviews (N=17) and an online survey (N=…
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Accessible Web Design for Older Adults: Challenges and Solutions
This systematic literature review analyzes 4,052 articles published between 2014 and 2023 to comprehensively map the challenges older adults face online and the solutions proposed to address them. Using the PRISMA methodology and PICO framework, the …