Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
76 results found tagged education.
-
Establishing a Serious Game on Relationship Boundaries for People with Developmental Disabilities
This short paper presents "Boundaries," a serious game designed to help adults with developmental disabilities explore and discuss personal relationship boundaries — a topic motivated by alarming statistics on sexual violence against this population.…
-
SoundLines: Exploration of Line Segments through Sonification and Multi-touch Interaction
This paper presents SoundLines, a mobile application designed to help children with visual impairments explore and understand line segments on a touchscreen using sonification and multi-touch interaction. The system addresses a fundamental challenge …
-
ASL Wiki: An Exploratory Interface for Crowdsourcing ASL Translations
This paper presents ASL Wiki, a novel bilingual web interface that enables the Deaf and Hard-of-hearing (DHH) community to crowdsource English-to-American Sign Language (ASL) translations of text articles. The system addresses two interconnected prob…
-
Designing a Customizable Picture-Based Augmented Reality Application For Therapists and Educational Professionals Working in Autistic Contexts
This paper presents CustomAR, a mobile augmented reality application designed to allow therapists and educational professionals to create and customize picture-based AR experiences for use in autism-related learning activities. The work addresses a c…
-
Animations at Your Fingertips: Using a Refreshable Tactile Display to Convey Motion Graphics for People who are Blind or have Low Vision
This paper investigates the potential of refreshable tactile displays (RTDs) to convey animated graphics to people who are blind or have low vision — a capability that has been virtually impossible with traditional static tactile media. While tactile…
-
Creating 3D Printed Assistive Technology Through Design Shortcuts: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom
This paper investigates how to integrate 3D printing into physical therapy (PT) education without requiring PT students to become experts in CAD or digital fabrication. Previous research showed that while 3D printing has great potential for creating …
-
The story behind Dytective: how we brought research results on dyslexia and accessibility to Spanish public schools
This invited talk paper presents the decade-long research and entrepreneurial journey behind Dytective, a platform that combines machine learning and gamified exercises to detect risk of dyslexia and provide personalized interventions. Dyslexia affec…
-
Understanding Challenges and Opportunities in Body Movement Education of People who are Blind or have Low Vision
This paper provides a comprehensive investigation of the challenges and opportunities in teaching body movement — including dance, sports, martial arts, yoga, and fitness — to people who are blind or have low vision (BLV). The researchers conducted a…
-
Using Convolutional Neural Networks for Visual Sign Language Recognition: Towards a system that provides instant feedback to learners of sign language
This short paper presents a prototype system that uses computer vision and a convolutional neural network (CNN) to recognize finger-spelled letters in British Sign Language (BSL), providing real-time feedback to learners. The system addresses a gap i…
-
Generative AI for Teachers with Vision Impairments in the Global South: A Bridge Too Far?
This mixed-methods study examines the readiness and capacity of teachers with vision impairments (TVIs) in India to leverage generative AI technologies in their teaching practice. The research combines in-depth interviews with 15 TVIs from 10 schools…