Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
65 results found tagged game accessibility.
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Understanding How Visually Impaired Players Socialize in Mobile Games
This study examines how visually impaired players in China use mobile games as platforms for socialization, going beyond the typical focus on gameplay accessibility to investigate the social dimensions of gaming. The researchers conducted semi-struct…
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AmblyOverlay: An Input-Transparent, Assistive Overlay for Binocular Visual Therapy and Dichoptic Filtering
AmblyOverlay is a proof-of-concept software tool that applies dichoptic color filters to any application window in real time, enabling binocular vision therapy during ordinary computer use — particularly gaming. The system targets people with amblyop…
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Improving the Efficacy of Automated Sign Language Practice Tools
This paper describes dissertation research on improving automatic sign language recognition for CopyCat, an interactive computer game that helps young deaf children practice American Sign Language (ASL). The work addresses a critical need: 90% of dea…
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Designing Wheelchair-Based Movement Games
This paper presents KINECTWheels, a toolkit for integrating wheelchair movements into motion-based video games, along with two games built using the toolkit: Cupcake Heaven (designed for older adults in care facilities) and Wheelchair Revolution (a c…
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Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study
This paper investigates how game-aware streaming systems can be made accessible to blind and low-vision (BLV) viewers on platforms like Twitch. Live game streaming is a major social and entertainment medium, but the experience is overwhelmingly visua…