Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
106 results found tagged co-design.
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Towards a Social Justice Aligned Makerspace: Co-designing Custom Assistive Technology within a University Ecosystem
This paper explores how university makerspaces can serve as sites for co-designing custom Do-It-Yourself assistive technology (DIY-AT) while simultaneously engaging with social justice issues faced by students with disabilities. Conducted at the Univ…
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Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe
This paper fundamentally reframes the role of machine learning in assistive technology, arguing that ML models do not need to be accurate to be valuable — they can serve as sources of play and motivation rather than diagnostic tools. The researchers …
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Designing While Blind: Nonvisual Tools and Inclusive Workflows for Tactile Graphic Creation
This experience report examines the challenges and opportunities of Blind-led tactile graphic design, documenting a project where a team of four Blind designers, one sighted designer, and one sighted researcher collaborated to create tactile graphics…
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Co-designing new keyboard and mouse solutions with people living with motor impairments
This short paper describes a co-design process for developing accessible alternatives to traditional keyboard and mouse interfaces, conducted in collaboration with people living with motor impairments. The study involved three phases: an initial surv…
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Barriers and Benefits: The Path to Accessible Makerspaces
This paper investigates the intersection of makerspace culture and the disability community, exploring how makerspaces can better support the development of assistive technologies by and for disabled makers. The researchers conducted eleven semi-stru…
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Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative Creation
This paper investigates how to make 360-degree videos accessible to blind and low vision (BLV) users while preserving their immersive nature — a challenge that goes well beyond simply adding traditional audio description (AD). The researchers conduct…
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Harnessing lived experience to promote accessible employment journeys
This short paper describes the Inclusive Employability initiative at Edith Cowan University (ECU) in Perth, Australia, developed in 2024 to support students from equity cohorts — including people with disability, Aboriginal and Torres Strait Islander…
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Looking Past Screens: Exploring Mixed Reality and Discreet AAC Devices
This paper challenges the dominance of tablet-based augmentative and alternative communication (AAC) devices by co-designing mixed reality (MR) and discreet assistive technologies with people living with aphasia following stroke. Current AAC devices …
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"We Musicians Know How to Divide and Conquer": Exploring Multimodal Interactions To Improve Music Reading and Memorization for Blind and Low Vision Learners
This paper investigates how multimodal assistive technologies (MATs) combining sound, vibration, and touch can improve music reading and memorization for blind or low-vision (BLV) musicians and learners. The study involved nine BLV participants from …
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From research participant to co-researcher: Chloe's story on co-designing inclusive technologies with people with intellectual disability
This experience report centers the voice of Chloe Haidenhofer, a woman with intellectual disability who has transitioned from research participant to co-researcher over five years of collaboration with the inclusive design technologies team at Queens…