Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
104 results found tagged sonification.
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Designing Embodied Musical Interaction for Children with Autism
This paper presents OSMoSIS (Observation of Social Motor Synchrony with an Interactive System), an interactive musical system designed to support embodied musical interaction for children with Autism Spectrum Conditions (ASC) during music therapy ses…
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Auditory feedback to compensate audible instructions to support people with visual impairment
This doctoral consortium extended abstract addresses a practical challenge faced by people with visual impairments who rely on auditory feedback from mobile devices: background noise in real-world mobility contexts can mask device audio output, degra…
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COVID-19 Highlights the Issues Facing Blind and Visually Impaired People in Accessing Data on the Web
This mixed-methods study examines how blind and visually impaired (BVI) people experienced accessing data-driven information on the web during the COVID-19 pandemic — a period when data visualizations such as infection curves, maps of hotspots, and t…
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Multi-touch Exploration and Sonification of Line Segments
This paper presents SoundLines, a mobile app designed to help children with visual impairments develop spatial exploration skills through touchscreen interaction coupled with audio (sonification) feedback. The app is structured as a game where a kitt…
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CodeWalk: Facilitating Shared Awareness in Mixed-Ability Collaborative Software Development
This paper presents CodeWalk, a set of accessibility features added to Microsoft's Live Share extension for Visual Studio Code, designed to make remote synchronous code collaboration accessible to blind or visually impaired (BVI) developers. The COVI…
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Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
This paper investigates how visually impaired players (VIPs) gain spatial awareness within 3D video games by comparing four leading spatial awareness tool (SAT) approaches. The researchers built Dungeon Escape, a 3D third-person adventure game using …
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IMAGE: A Deployment Framework for Creating Multimodal Experiences of Web Graphics
This short paper from McGill University introduces IMAGE (Internet Multimodal Access to Graphical Exploration), an open-source framework for converting web graphics into accessible multimodal outputs including audio, haptic, and text representations …
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Cripping Data Visualizations: Crip Technoscience as a Critical Lens for Designing Digital Access
This paper applies crip technoscience as a critical, generative framework for rethinking how accessible data visualizations are designed. The authors argue that current approaches to visualization accessibility largely treat access as a technical pro…
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Understanding and Improving Drilled-Down Information Extraction from Online Data Visualizations for Screen-Reader Users
This extended abstract presents enhancements to VoxLens, an open-source JavaScript plug-in that improves the accessibility of online data visualizations for screen-reader users (SRUs) through a multimodal approach. Over 7.6 million people in the Unit…
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Authoring Web-accessible Mathematical Diagrams (Short Paper)
This short paper presents a novel XML-based language for authoring accessible mathematical diagrams, targeting both visually impaired (VI) and sighted authors. Mathematical diagrams are essential for STEM subjects yet remain overwhelmingly inaccessib…