Glossary

Searchable terminology from accessibility, web standards, and related fields.

56 results found in Alternative Input.

Aim Assist (Aim Assistance, Auto-Aim, Bullet Magnetism, Area Cursor)
A category of input-assistance features in shooter games that help a player acquire or track targets, for example by enlarging the effective cursor area, bending projectile paths toward enemies, or sl…
Alternative Input Device (Alternative Input, Adapted Input, Alternative Access)
Any computer input device used in place of a standard keyboard and mouse by people who cannot operate conventional input hardware due to physical, motor, or other disabilities. Alternative input devic…
Alternative Input Method (Alternative Input, Non-Standard Input)
Any method of providing input to a computer or device that differs from the conventional keyboard, mouse, and touchscreen interfaces. Alternative input methods are essential for people with motor, sen…
Biosignal Interface (Physiological Interface, Biometric Input)
An input interface that detects and interprets biological signals from the human body — such as muscle contractions (EMG), brain electrical activity (EEG), eye movements (EOG), or galvanic skin respon…
Breath Control (Sip-and-Puff Control, Pneumatic Input)
An assistive technology input method that uses breath pressure — blowing or sipping through a sensor — to control a computer, device, or instrument. Breath control is particularly valuable for individ…
Calibration-Free Interface (Zero-Shot Interface, Plug-and-Play Interface, Cross-User Model)
An input system that works for a new user without any per-user training or calibration data, typically by relying on models trained on large multi-user datasets that capture enough physiological and b…
Chording Keyboard (Chord Keyboard, Chorded Keyboard, Chording Input)
A text input device that generates characters by pressing multiple keys or moving multiple inputs simultaneously rather than pressing individual keys sequentially as on a standard keyboard. Similar to…
Continuous Input (Continuous Control, Analog Input)
Continuous input is any interaction technique in which the user varies a parameter smoothly along a range rather than selecting from a set of discrete options — adjusting a slider, dragging a brush, t…
Continuous Specification (Continuous Positioning, Continuous Cursor Movement)
In cursor control interfaces, a positioning method where the cursor moves steadily in a given direction at a controlled rate until the user signals it to stop. This approach allows precise positioning…
Continuous Voice Control (Continuous Vocal Control, Proportional Voice Control)
A voice interaction paradigm in which vocal parameters such as pitch, loudness, vowel quality, and timbre are used to provide smooth, proportional, real-time control of a system, as opposed to discret…
Discrete Specification (Discrete Positioning, Grid-Based Positioning)
In cursor control interfaces, a positioning method where the user selects from a finite set of predefined locations to move the cursor to an approximate position quickly. Examples include grid-based s…
Dragon NaturallySpeaking (Dragon Dictation, Dragon Speech Recognition, Nuance Dragon)
Dragon NaturallySpeaking is a commercial speech recognition software product, originally developed by Dragon Systems and later acquired by Nuance Communications (now part of Microsoft). It converts sp…
DragonDictate (Dragon Dictate)
An early discrete speech recognition system developed by Dragon Systems that allowed users to control computers and dictate text by speaking one word at a time with brief pauses between words. Release…
Dwell-Based Selection (Dwell Selection, Dwell Time Selection)
An interaction technique used in eye-gaze and head-tracking interfaces in which holding the cursor over a target for a fixed duration (the 'dwell time', typically 300-1000 ms) triggers a selection, re…
Electrooculogram (EOG, Electrooculography)
The electrooculogram (EOG) is a technique for measuring the electrical potential difference between the front and back of the eye using surface electrodes placed around the eyes. This corneal-retinal …
Ergonomic Keyboard (Ergonomic Input Device)
A keyboard designed to reduce physical stress, strain, and injury risk during typing by conforming to the natural posture and biomechanics of the hands, wrists, and arms. Ergonomic keyboard designs in…
Facial Gesture Recognition (Face Tracking, Facial Expression Recognition)
Technology that uses cameras and computer vision algorithms to detect and interpret facial movements and expressions in real time. For accessibility, facial gestures such as opening the mouth, raising…
Gestural Interaction (Gesture-Based Interaction)
A mode of human-computer interaction in which users control systems through movements of the body — hands, arms, head, eyes, or whole body — captured by sensors such as accelerometers, cameras, IMUs, …
Ghost Cursor (Phantom Cursor, Proxy Cursor)
A visual indicator displayed on screen that shows a potential cursor position, used in speech-based and alternative cursor movement systems. Multiple ghost cursors can be displayed simultaneously, typ…
Grid-Based Navigation (Grid Navigation, Grid Cursor Control)
A speech-controlled cursor positioning technique that divides the screen into numbered regions, allowing users to select progressively smaller areas by speaking numbers until the cursor reaches the ta…