Glossary

Searchable terminology from accessibility, web standards, and related fields.

899 results found in Assistive Technology.

Haptic Virtual Reality (Haptic VR, Feelable Virtual Environment)
Haptic virtual reality refers to virtual environments that incorporate touch-based feedback, allowing users to feel virtual textures, shapes, and objects through force-feedback devices. Unlike visual-…
Head Control (Head-Controlled Interface, Head Mouse, Head Pointer)
An alternative computer input device that translates head movements into cursor movements on screen, enabling people who cannot use their hands or arms to operate a computer. Head control systems typi…
Head Pointing (Head-Controlled Pointing, Head Mouse)
Head pointing is an alternative input method that maps head movements to cursor position on a computer screen, enabling hands-free mouse control. The user moves their head to direct the cursor, with t…
Head Pose Estimation (Head Orientation Detection, Gaze Direction Estimation)
A computer vision technique that determines the orientation or direction a person's head is facing, typically classifying whether someone is looking towards or away from the camera. In accessibility c…
Head-Mounted Display (HMD) (HMD, Head-Mounted Display, Smart Glasses, AR Glasses)
A display device worn on the head that places visual content in front of one or both eyes. Head-mounted displays include AR smart glasses (like Vuzix Blade), VR headsets, and mixed reality devices. In…
HeadMaster (HeadMaster Plus)
An early head-pointing assistive technology device developed by Prentke Romich Company that translates head movements into mouse cursor movements on screen. The HeadMaster uses an ultrasonic sensor wo…
Heading Navigation (Navigate by Headings)
A screen reader navigation strategy that allows users to jump between heading elements (h1-h6) on a webpage, bypassing intermediate content to quickly find sections of interest. Heading navigation is …
Hearable (Smart Earbud, Smart Earphone)
A class of in-ear or over-ear wearable devices that combine audio playback with one or more sensors and on-device computing - microphones for ambient audio capture, inertial sensors, biosensors, and m…
Hearcon (3D Earcon)
An extension of the earcon concept that adds three-dimensional spatial audio properties to non-speech audio cues used in computer interfaces. While earcons are abstract synthesized sounds that represe…
Hearing Aid (HA, BTE, Behind-the-Ear)
An electronic device worn in or behind the ear that amplifies sound for individuals with hearing loss. Modern hearing aids include features such as Bluetooth connectivity, directional microphones, and…
Heuristic Transcoding (Rule-based Transcoding)
Heuristic transcoding is the automated transformation of web content to improve accessibility, device compatibility, or readability using a fixed set of predefined rules that inspect the page structur…
High-Tech AAC (Electronic AAC, Speech-Generating Device)
Augmentative and alternative communication systems that use electronic or digital technology to support communication, including speech-generating devices, tablets with AAC software, smartphones with …
Histogram of Oriented Gradients (HOG)
A feature descriptor technique used in computer vision for object detection that counts occurrences of gradient orientations in localized portions of an image. HOG captures edge and texture informatio…
HoloLens (Microsoft HoloLens)
A self-contained, wearable mixed reality headset developed by Microsoft that overlays interactive holograms onto the user's real-world environment. HoloLens uses spatial mapping, gaze tracking, gestur…
Home Page Reader (IBM Home Page Reader, HPR)
A talking web browser developed by IBM Japan in the late 1990s, designed specifically for blind and low-vision users. Home Page Reader combined a web rendering engine with the ProTalker text-to-speech…
Human Activity Recognition (HAR, Activity Recognition)
A field of machine learning and ubiquitous computing that uses sensor data — typically from accelerometers, gyroscopes, and other sensors in smartphones, smartwatches, or other wearable devices — to a…
Human Computation (Crowdsourced Computing)
A computational approach that harnesses human intelligence to perform tasks that computers cannot easily accomplish alone. In accessibility contexts, human computation powers services like remote sigh…
Human Cooperation (Accessibility) (Cooperative Shared Control)
In the context of accessible gaming and assistive technology, human cooperation refers to arrangements in which a disabled user (the pilot) and another person (the copilot) jointly operate a single sy…
Human Interface Device (HID, Input Device, Peripheral)
Any device used to facilitate interaction between a human and a computer, including keyboards, mice, trackballs, joysticks, touchscreens, switches, and eye-tracking systems. The USB HID standard defin…
Human-Machine Interface (HMI, Human-Computer Interface)
The point of interaction between a human user and a machine, system, or device, encompassing the hardware and software through which users communicate with and control technology. In the context of ac…