Glossary

Searchable terminology from accessibility, web standards, and related fields.

899 results found in Assistive Technology.

User Agent (Browser, Web Browser)
In web accessibility, a user agent is any software that retrieves, renders, and facilitates user interaction with web content. This includes mainstream web browsers like Chrome, Firefox, and Safari, a…
User Interface Agent (Interface Agent, Software Agent, Assistant Agent)
A software component that observes user behaviour and the state of an application, then unobtrusively offers help — suggestions, shortcuts, summaries, or warnings — to reduce workload or prevent error…
User model (User modeling, User modelling)
A computational representation of a user's characteristics, abilities, preferences, and behavior patterns, used to predict how they will interact with a system or to adapt an interface to their needs.…
VQA (Visual Question Answering)
VQA (Visual Question Answering) is an AI task in which a system answers natural-language questions about the content of an image. In assistive contexts, VQA systems such as Be My AI, Seeing AI, and Ai…
VR Accessibility Training (Virtual Reality Training for Accessibility, VR-Based AT Training)
The use of virtual reality environments to teach people with disabilities how to use assistive technologies or navigate unfamiliar real-world scenarios in a safe, controlled setting. VR training allow…
Variable Friction (Variable Friction Display, Friction Modulation)
A surface haptics technique that dynamically adjusts the friction between a user's fingertip and a touchscreen surface to create the sensation of different textures. Typically achieved through ultraso…
Verbosity Settings (Screen Reader Verbosity, Announcement Settings)
Configuration options that control the amount of detail a screen reader or accessible application announces to the user. Verbosity settings allow users to adjust the balance between receiving comprehe…
Verification loop (Feedback loop, Edit-verify cycle)
An interaction pattern in which a user performs an action, receives feedback about the result, evaluates whether the outcome matches their intent, and decides whether to accept, undo, or refine the ac…
Vibro-Audio Map (VAM, Vibro-Audio Display)
A multimodal map representation for touchscreen devices that combines vibrotactile feedback with synchronised audio cues to convey spatial information non-visually. Users explore the map by dragging a…
Vibromotor (Vibration Motor, Vibrotactile Actuator, ERM)
A vibromotor is a small motor that produces vibration, commonly used in haptic feedback devices, smartphones, and wearable technology. The most common types are eccentric rotating mass (ERM) motors, w…
Vibrotactile Feedback (VTF, Vibration Feedback)
A form of haptic feedback that communicates information through vibration patterns delivered to the skin, typically via small motors embedded in wearable devices such as armbands, gloves, or watches. …
Vibrotactile feedback (Tactile vibration, Haptic vibration)
A form of haptic feedback that uses mechanical vibrations applied to the skin to convey information through the sense of touch. Vibrotactile actuators can communicate directional cues, alerts, pattern…
Video Enrichment (Enriched Video, Video Augmentation)
The process of augmenting video content with additional elements such as captions, audio descriptions, images, audio cues, hyperlinks, or tactile outputs to make it more accessible or informative for …
Video Phone (Videophone, VP)
A telecommunications device that enables real-time video and audio communication between two or more parties. For Deaf and hard of hearing people, video phones are essential communication tools that a…
Video Prompting (Video-based prompting, Step-by-step video instruction)
An instructional technique that uses short video clips to show a person with a developmental or intellectual disability how to complete individual steps of a task, presented one step at a time. Unlike…
Videoconferencing Accessibility (Virtual Meeting Accessibility)
The extent to which videoconferencing platforms like Zoom, Microsoft Teams, and Google Meet can be used effectively by people with disabilities. Key accessibility concerns include screen reader compat…
Virtual Acoustic Environment (Audio Virtual Environment, Acoustic Virtual Environment)
A computer-generated environment that uses audio as the primary medium for representing spaces, objects, and interactions, enabling users to navigate and interact with a virtual world through sound. V…
Virtual Keyboard (On-screen keyboard, Soft keyboard, OSK)
A software-rendered keyboard displayed on screen that allows users to input text by clicking, tapping, or hovering over virtual keys using a mouse, trackball, touchscreen, eye tracker, or other pointi…
Virtual Reality (VR, Immersive Virtual Environment)
A computer-generated simulation of a three-dimensional environment that users can interact with using specialized hardware such as headsets, motion controllers, or body tracking sensors. In accessibil…
Virtual Signing (Avatar Signing, Synthetic Signing)
Virtual signing is the use of computer-generated animated characters (avatars) to present sign language, as an alternative to pre-recorded video of human signers. Virtual signing systems typically inv…