Glossary

Searchable terminology from accessibility, web standards, and related fields.

81 results found in Blindness and Low Vision.

NavTap
A navigational text-entry method designed for blind mobile phone users that reduces the cognitive load associated with inputting text without visual feedback. NavTap organizes the alphabet into five r…
Non-Visual Drawing (Blind Drawing, Drawing Without Sight)
The practice of creating graphical representations — such as diagrams, shapes, charts, or illustrations — without relying on visual feedback. Non-visual drawing can be accomplished through tactile met…
ORBIT Dataset (Object Recognition for Blind Image Training)
A disability-first machine learning dataset for teachable object recognition, contributed by people who are blind or have low vision. The original ORBIT dataset (Massiceti et al., 2021) contains 3,822…
Omakase (Omakase mode, I leave it to you)
A Japanese word — literally 'I leave it to you' — adopted in human-robot interaction and assistive-AI research to describe a mode of user involvement in which the person defers all decisions to the sy…
Online Braille (Web Braille, Digital Braille, Electronic Braille)
Online Braille refers to Braille content that is generated, distributed, or accessed through the Internet or digital platforms, as opposed to traditional embossed paper Braille. This includes web-base…
PVI (People with Visual Impairments, Person with Visual Impairment, Persons with Visual Impairments)
An abbreviation widely used in HCI and accessibility research for "people with visual impairments," a person-first umbrella term that includes people who are blind, legally blind, or have low vision. …
Page Fragmentation (Visual Fragmentation, Content Fragmentation)
A web accessibility problem where different types of content on a web page (news articles, advertisements, navigation menus, related links) are visually grouped using colours, spacing, images, and lay…
Parents with Visual Impairments (PVI, Blind Parents, Visually Impaired Parents)
Parents with visual impairments (PVI) are blind or low-vision adults raising children, who are often sighted. PVI face distinctive parenting challenges that go beyond individual functional compensatio…
Peripersonal Space (Near space, Reaching space)
The area immediately surrounding the body that is within arm's reach, typically extending about 60-70 cm from the body. Peripersonal space is significant in accessibility because blind and visually im…
Personal Safety Management (PSM)
Personal Safety Management refers to the informed, agential, and proactive participation of an individual in maintaining their own physical safety. Coined in accessibility research by Branham et al. (…
Personalized Object Recognition (Teachable Object Recognition)
A class of computer vision systems that allow an individual user — typically someone who is blind or has low vision — to train their device to recognize a small set of personally relevant objects (a s…
Photo Sharing (Photograph Sharing, Image Sharing)
The activity of showing, distributing, or discussing photographs with others — in person, via email, or through social-networking platforms. As a social practice it conveys memories, experiences, and …
RGBD Camera (RGB-D Camera, Depth Camera, Stereo Camera)
A camera that captures both a colour (RGB) image and a per-pixel depth (D) measurement of the scene, yielding a 3D representation of the environment. Depth can be produced by stereo vision, structured…
Raised-Line Drawing (Raised-Line Picture, Tactile Line Drawing, Embossed Line Drawing)
A raised-line drawing is a tactile representation of a visual image created by producing elevated lines on a surface that can be felt by touch, enabling blind and visually impaired people to perceive …
Refreshable Braille Display (Refreshable Braille, Dynamic Braille Display, Electronic Braille Display)
An electromechanical device that renders Braille characters by raising and lowering pins dynamically, allowing blind users to read digital text through touch. Conventional refreshable Braille displays…
Route Learning (Route Familiarization)
The process by which a traveler — particularly a blind or low-vision person — acquires a mental representation of a specific path through an environment, including its turns, landmarks, distances, sur…
Route Planning (Journey Planning, Pre-Journey Planning)
The process of determining a path from an origin to a destination before travel begins, including selecting roads or paths, identifying landmarks and decision points, and considering factors such as s…
Scanning Navigation (Non-Visual Scanning, Auditory Scanning)
A non-visual navigation strategy in which a screen-reader or voice-browser user steps rapidly through a page one fragment at a time — line by line, item by item, or in fixed jumps (e.g. page-down keys…
Social Interaction (Social Communication, Interpersonal Interaction)
The process by which people act and react in relation to one another, including verbal conversation, non-verbal communication, and physical proximity. For people with disabilities, social interactions…
Spatialized Sound (Spatial Audio, 3D Audio, Spatialized Audio)
Audio that is rendered with positional information so that it appears to originate from a specific location in three-dimensional space around the listener. Spatialized sound uses techniques like head-…