Glossary

Searchable terminology from accessibility, web standards, and related fields.

31 results found in Non-Visual Interaction.

Active Exploration (User-Directed Exploration)
An interaction paradigm in non-visual interfaces where users physically control their navigation through information, discovering content by directing a pointer, stylus, or finger across a surface or …
Audio-Based Virtual Environment (Audio Virtual Environment, Sound-Based Virtual World, Auditory Virtual Environment)
An audio-based virtual environment is a computer-generated interactive space that uses sound — including 3D spatial audio, stereo effects, and environmental audio cues — as the primary channel for con…
Audio-to-Haptics Translation (Audio-haptic translation, Audio-to-vibration conversion)
A class of techniques that convert audio signals — either recordings of real-world interactions or AI-generated sounds — into vibrotactile patterns that can be rendered through actuators embedded in p…
Auditory User Interface (AUI, Audio User Interface)
A user interface that relies primarily on audio output — including synthesised speech, earcons, auditory icons, and sonification — to convey information and enable interaction. Auditory user interface…
Dialog Interface (Dialogue Interface, Conversational Interface)
A user interface paradigm in which interaction occurs through a structured exchange of prompts and responses, typically using speech or text. In assistive technology contexts, dialog interfaces presen…
Displayless Interface (Screenless Interface, Eyes-Free Interface)
A displayless interface is a computer interaction system that operates without a visual display, relying instead on audio, speech, haptic, or other non-visual output modalities. These interfaces serve…
Focus and Context (Focus+Context, Detail in Context)
An information visualization and interaction design principle that simultaneously presents detailed information about a specific item of interest (focus) alongside an overview of the surrounding struc…
Geo-referenced Data (Geospatial Data, Geographic Data, Georeferenced Data)
Data that is associated with specific geographic locations or regions, such as population statistics by county, crime rates by neighbourhood, or election results by district. Geo-referenced data is ty…
Hand-Object Interaction (Hand-Object Interactions, HOI)
The full range of physical actions people perform when grasping, touching, holding, manipulating, or gesturing toward objects with their hands. In accessibility research, hand-object interactions are …
Haptic Icon (Hapticon)
A short, structured vibrotactile or force pattern designed to carry meaning in the same way a graphical icon or audio earcon does, allowing users to recognize a category of information — an alert, mat…
Haptic Rendering (Haptic display rendering)
The process of computing and outputting touch-based signals — forces, vibrations, textures, or friction — so that a user can perceive virtual or remote objects through the sense of touch. Haptic rende…
Hearcon (3D Earcon)
An extension of the earcon concept that adds three-dimensional spatial audio properties to non-speech audio cues used in computer interfaces. While earcons are abstract synthesized sounds that represe…
Hyperstory (Interactive Story, Branching Narrative, Hypertext Story)
A hyperstory is an interactive, non-linear narrative structure in which users make choices that influence the direction and outcome of the story. Adapted from hypertext concepts, hyperstories combine …
Kinaesthetic Perception (Kinesthetic Perception, Kinaesthesia, Kinesthesia, Proprioception)
The sensory awareness of the position, movement, and force of body parts, derived from receptors in muscles, tendons, and joints. In the context of haptic technology and accessibility, kinaesthetic pe…
Logical Navigation (Structural Navigation, Semantic Navigation)
A non-visual navigation strategy in which a user moves through a web page by its semantic structure — jumping between heading levels, ARIA landmarks, skip links, form fields, or other role-tagged regi…
Mid-Air Ultrasound Haptics (Ultrasound Haptics, Airborne Ultrasound Tactile Display, AUTD)
A non-contact haptic technology that uses phased arrays of ultrasonic transducers to focus acoustic radiation pressure onto a user's skin, producing tactile sensations in mid-air without any worn or h…
Non-Contact Haptics (Contactless Haptics, Device-Free Haptics)
A class of haptic feedback techniques that render tactile sensations on the user's body without requiring physical contact with a device, surface, or wearable. Common approaches include mid-air ultras…
Non-Speech Audio (Non-Verbal Audio, Non-Speech Sound)
Auditory output that conveys information through sounds other than spoken words — for example tones, clicks, earcons, auditory icons, musical motifs, or vowel-like timbres. Non-speech audio is widely …
Non-Visual Drawing (Blind Drawing, Drawing Without Sight)
The practice of creating graphical representations — such as diagrams, shapes, charts, or illustrations — without relying on visual feedback. Non-visual drawing can be accomplished through tactile met…
Nonvisual Access (Non-Visual Access, Nonvisual Web Access, Non-Visual Web Access)
The use of digital content, particularly web pages and applications, through means other than sight. Nonvisual access typically involves screen readers that convert text to speech, braille displays th…