Glossary

Searchable terminology from accessibility, web standards, and related fields.

41 results found in digital inclusion.

Accessibility Advocacy (Accessibility Activism, A11y Advocacy)
The practice of promoting, educating others about, and pushing for the adoption of accessible practices in digital and physical environments. In online spaces, accessibility advocacy often falls dispr…
Accessible Publishing (Inclusive Publishing, Born Accessible Publishing)
The practice of creating digital publications — including e-books, journals, and documents — that are accessible to people with disabilities from the point of creation rather than through after-the-fa…
Age-Related Functional Limitations (Ageing-Related Accessibility Needs, Age-Related Impairments)
The gradual changes in sensory, motor, and cognitive abilities that commonly occur with ageing, including declining vision, hearing loss, reduced dexterity and fine motor control, and changes in memor…
Aging and Accessibility (Age-Related Accessibility, Older Adults and Technology)
The intersection of age-related changes in vision, hearing, cognition, and motor skills with the design of accessible digital technologies. As people age, they commonly experience declining visual acu…
Asynchronous Communication (Async Communication)
Communication that does not occur in real time, allowing participants to send and receive messages at different times. In educational and workplace contexts, examples include email, discussion forums,…
Code Literacy (Coding Literacy, Programming Literacy)
The ability to read, write, and understand computer code, increasingly recognized as a fundamental skill for education and employment in the digital economy. In accessibility contexts, code literacy e…
Computer Anxiety (Technophobia, Computer Phobia, Technology Anxiety)
Negative emotions and cognition processes — including fear, intimidation, apprehension, and hostility — evoked during actual or imagined interaction with computer-based technology. Computer Anxiety is…
Computer Self-Efficacy (CSE, Technology Self-Efficacy)
A person's belief in their own ability to successfully perform tasks using a computer. Computer Self-Efficacy (CSE) is a strong predictor of technology adoption and is inversely correlated with Comput…
Crowd Work (Crowdwork, Microtask Work, Gig Work)
A form of employment in which tasks are distributed to a large pool of online workers through digital platforms, typically broken into small, discrete units that can be completed independently and rem…
DO-IT (Disabilities, Opportunities, Internetworking and Technology)
A pioneering program founded at the University of Washington in 1992 by Sheryl Burgstahler, funded by the National Science Foundation, to increase the participation of students with disabilities in sc…
Digital Divide (Digital Gap, Digital Inequality)
The gap between people who have effective access to digital technologies and those who do not, encompassing differences in internet connectivity, device ownership, digital skills, and the ability to m…
Digital Financial Inclusion (Financial Technology Accessibility, Inclusive Fintech)
Ensuring that digital financial services — including mobile banking, mobile money (like M-Pesa), online payments, and digital wallets — are accessible to and usable by people with disabilities. Digita…
Digital Literacy (Digital Skills, Computer Literacy, ICT Literacy)
The ability to find, evaluate, create, and communicate information using digital technologies. Digital literacy extends beyond basic technical skills to include understanding how to use technology saf…
Digital Scaffolding (Inclusive Digital Scaffolding)
An educational framework that applies Vygotsky's scaffolding theory to the acquisition of digital skills by people with disabilities, particularly in low-and-middle-income countries. Digital scaffoldi…
Digital Self-Efficacy (Technology Self-Efficacy, Computer Self-Efficacy)
An individual's belief in their ability to effectively use digital technologies to accomplish tasks. Digital self-efficacy influences how people approach technology challenges, persist through difficu…
Digital Skills Training (Digital Literacy Training, ICT Skills Training)
Structured instruction in using digital technologies effectively, including basic device operation, internet navigation, application use, and accessibility feature configuration. For people with disab…
Digital by Default (Digital-first, Digital-only)
A public-sector service design strategy, formalised in the UK from 2012, that treats online channels as the primary (and often sole) means of accessing government services, with phone and in-person su…
Distance Education (Distance Learning, Long Distance Education, Remote Education)
A mode of education in which learners and instructors are physically separated, with teaching and learning mediated through communication technologies rather than face-to-face contact. Distance educat…
Double Digital Divide
The intersection of two layers of digital exclusion that compound each other, creating amplified barriers to participation. In disability and global accessibility contexts, the term describes how disa…
E-Learning (Electronic Learning, eLearning, Online Learning)
Education and training delivered through digital technologies, primarily via the internet and computer-based platforms. E-learning encompasses a range of approaches from fully online courses to supple…