Glossary

Searchable terminology from accessibility, web standards, and related fields.

206 results found in education.

Tactile graphics (Raised-line graphics, Touch graphics)
Physical representations of visual information using raised surfaces, textures, and patterns that can be explored through touch. Tactile graphics are essential for conveying spatial and graphical info…
Tangible Programming (Physical Programming, Tangible Coding, Tactile Programming)
A programming approach that uses physical objects — such as blocks, cards, or robots — that users can manipulate with their hands to create programs, rather than typing code or dragging on-screen elem…
Taylor Frame (Taylor Mathematical Slate, Taylor Slate, Math Frame)
A tactile tool used by visually impaired students to perform arithmetic calculations. The device consists of a rectangular board with rows of holes into which small lead or plastic bars are inserted. …
Teach Access
A collaborative initiative bringing together technology companies, academic institutions, and advocacy organizations to advance accessibility education. Teach Access provides resources, curriculum mat…
Teacher of Blind Students (TBS, Teacher of the Visually Impaired, TVI, Vision Teacher)
A specially licensed educator trained to teach students who are blind or have low vision. TBSs provide instruction in the expanded core curriculum, which includes Braille literacy, orientation and mob…
Teacher of Students with Visual Impairments (TVI, Vision Teacher, Teacher of the Visually Impaired)
A specialized educator certified to teach students who are blind or have low vision, providing instruction in the expanded core curriculum including braille literacy, orientation and mobility concepts…
Teacher of the Visually Impaired (TVI, Vision Teacher, Teacher of Students with Visual Impairments)
A specialized educator trained to work with students who are blind or have low vision, providing instruction in skills such as Braille, use of assistive technology, orientation and mobility, and adapt…
Technology Empowerment (User Empowerment, Disability Technology Empowerment)
An approach to accessibility that goes beyond user-centered design to actively train and support people with disabilities to become technology creators, developers, and researchers rather than solely …
Telepresence robot (Telepresence, Remote presence robot)
A mobile robotic device that enables a remote user to have a physical presence in a distant location, typically featuring a screen displaying the user's face, a camera, microphone, speaker, and wheels…
Thermoform (Vacuum-Formed Plastic, Thermoform Duplicator)
A method of producing tactile images and braille copies by heating a thin sheet of plastic and vacuum-forming it over a master copy (typically an embossed original) to create a durable raised-line rep…
Typhlology (Typhlopedagogy)
The study and science of blindness and visual impairment, encompassing education, rehabilitation, and support methods for people who are blind or have low vision. Typhlology draws on knowledge from ed…
Unidirectional Support (One-Way Support, Asymmetric Support)
A pattern of assistance in which support flows in only one direction—from a helper to a recipient—without opportunities for feedback, mutual contribution, or reciprocal engagement. In disability conte…
Universal Design for Learning (UDL)
An educational framework based on neuroscience research that guides the design of flexible learning experiences to accommodate individual learning differences. UDL provides three core principles: mult…
Universal design for learning (UDL)
An educational framework based on research in the learning sciences that guides the development of flexible learning experiences to accommodate individual learning differences. UDL provides multiple m…
Video accessibility (Accessible video, Video a11y)
The practice of making video content perceivable, operable, and understandable for people with disabilities. This encompasses captions for deaf and hard-of-hearing viewers, audio descriptions for blin…
Video modeling (Video-based modeling, Video self-modeling)
An evidence-based instructional strategy that uses video recordings to demonstrate target behaviors, social skills, or task sequences, which the viewer then imitates. For children with autism, video m…
Virtual Learning Environment (VLE, Learning Management System, LMS, Online Learning Platform)
A web-based platform designed to support teaching and learning by providing tools for content delivery, communication, assessment, and course management. Virtual learning environments typically includ…
Visual Literacy
The ability to interpret, evaluate, and create visual messages and content. Visual literacy encompasses understanding visual conventions (like color symbolism, composition rules, and typographic hiera…
Visual Schedule (Picture Schedule, Activity Schedule)
A visual representation of a sequence of activities or steps that an individual is expected to complete, using pictures, symbols, photographs, or written words arranged in chronological order. Visual …
Visual Supports (Visual Aids, Visual Cues)
Pictures, symbols, photographs, written words, objects, or other visual items used to support communication, learning, and behaviour in individuals with developmental disabilities, particularly autism…