Glossary

Searchable terminology from accessibility, web standards, and related fields.

154 results found in interaction design.

Corrective feedback (Error correction feedback, Instructional feedback)
Specific information provided to a user after an action that identifies what was done incorrectly and how to improve on the next attempt. In accessible interaction design, corrective feedback for blin…
Cross-Filtering (Interactive Filtering, Linked Filtering)
A dashboard interaction technique where applying a filter in one component (such as selecting a category in a chart or using a dropdown widget) automatically updates the data displayed in other relate…
Cross-Modal Consistency (Multimodal Consistency, Cross-Modal Alignment)
The alignment and coherence of information presented simultaneously through different sensory channels — such as touch and hearing, or vision and sound. In accessible education, cross-modal consistenc…
Customizability (Customization, Personalization)
The ability for users to modify and configure a system's interface, interaction methods, and behavior to match their individual needs and preferences. In accessibility contexts, customizability is a c…
Customization Paradox (Paradox of Choice in Customization)
The phenomenon where providing more customization options to reduce barriers paradoxically creates new barriers through increased cognitive load, decision fatigue, and distraction from the customizati…
Degrees of Freedom (DoF, 3DoF, 6DoF)
In virtual and extended reality, degrees of freedom refers to the number of independent movement axes available to a user within a virtual environment. Three degrees of freedom (3DoF) allows rotationa…
Device Independence (Device-Independent Design, Input Agnostic Design)
A web design principle that ensures content and functionality are accessible regardless of the input device or interaction method used to access them. Device-independent design avoids assumptions abou…
Device-Dependent Event Handler (Device-Dependent Event, Mouse-Dependent Event Handler)
An event handler in web development that is triggered only by a specific input device, such as a mouse click or touch gesture, rather than being accessible through multiple input methods. Device-depen…
Dialog Act (Dialogue Act, Speech Act)
A classification label representing the communicative intention behind a spoken or written utterance in a conversational system. In the context of accessible technology, dialog acts are used to interp…
Direct Touch Mapping (DTM, Touch-to-Audio Mapping)
An interaction technique in accessible touchscreen interfaces where the physical position of a user's finger on the screen corresponds directly to a position within the underlying content, such as a d…
Disambiguation (Target Disambiguation, Touch Disambiguation)
In accessible interface design, disambiguation is the process of resolving ambiguity when a user's input could correspond to more than one interactive target. This commonly occurs on touchscreens wher…
Distraction Reduction (Distraction Removal, Distraction Minimization)
Design strategies and technologies that minimize or eliminate elements that divert attention from primary content or tasks. In video accessibility for ADHD, distraction reduction involves identifying …
Drag and Drop (DnD)
An interaction pattern in which users select an on-screen object by pressing and holding, then move it to a new location before releasing. Drag and drop is widely used in visual programming environmen…
Drone Accessibility (UAV Accessibility, Accessible Drone Piloting)
The design and adaptation of unmanned aerial vehicles (drones) and their control interfaces to be usable by people with disabilities. This includes providing alternative input methods such as voice co…
Dwell Selection (Dwell Click, Dwell Time Selection, Hover Click)
An interaction technique where a user activates or selects an on-screen element by keeping a cursor, gaze point, or pointer within the target area for a specified duration (the dwell time), rather tha…
Embodied Communication (Embodied Interaction)
Communication that involves the whole body as a resource for meaning-making, including gestures, posture, facial expressions, gaze, touch, and physical movement through space. Embodied communication r…
Embodied Interaction (Embodied Cognition in HCI)
An approach to human-computer interaction that emphasizes the role of the physical body in how people engage with and understand technology. Embodied interaction recognizes that cognition is not purel…
End-User Elicitation (Elicitation Study, User-Defined Gestures)
A participatory research method where end users are asked to propose or create their own interaction techniques, gestures, or commands for a given system function, rather than having researchers presc…
Enhanced Area Touch (Area Touch, Expanded Touch Area)
A touchscreen interaction technique that enlarges the effective touch point from a single pixel to a larger circular area, expanding both the motor space (the physical area the user needs to target) a…
Error Recovery (Error Correction, Error Handling)
The process and mechanisms by which users can identify, understand, and correct errors that occur during interaction with a system. In accessibility contexts, error recovery is particularly important …