Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 116 of 333

Experiential learning (Learning by doing, Experience-based learning)
Experiential learning is a pedagogical approach in which knowledge and skills are acquired through direct, concrete experience rather than passive instruction. Grounded in theories by Kolb and others,…
Expert User (Advanced User, Power User)
A user who has substantial experience with a system and has internalised its structure, commands, and idioms. Expert users typically prefer direct, efficient interaction — keyboard shortcuts, command-…
Explainable AI (XAI, Interpretable AI)
A set of methods and design approaches that make the outputs and decision-making processes of artificial intelligence systems understandable to human users. Explainable AI aims to provide transparency…
Explanatory Sequential Design (Sequential Explanatory Design, QUAN → QUAL)
A mixed-methods research design in which a quantitative phase is conducted first — typically a survey or other structured measurement — and its results are then used to guide a follow-up qualitative p…
Exploratory Procedures (EPs)
Exploratory procedures are stereotyped movement patterns that people use when examining objects through touch to identify specific properties. Defined by Lederman and Klatzky in tactile perception res…
Explore by Touch (Touch Exploration)
A screen reader interaction mode on touchscreen devices in which users drag their finger across the screen to discover and hear descriptions of interface elements beneath their fingertip. When Explore…
Exposure and Response Prevention (ERP, Exposure Therapy)
The gold-standard evidence-based treatment for OCD in which individuals gradually confront situations that trigger their obsessions (exposure) while refraining from performing their usual compulsive r…
Expressive Aesthetics (Expressive Design Aesthetics)
A dimension of visual aesthetics in web design characterised by creativity, originality, visual sophistication, and design ingenuity. Identified by Lavie and Tractinsky as one of two main dimensions o…
Expressive Captions (Affective Captions, Emotion Captions, Typographic Captions)
Captions that go beyond literal word-for-word transcription to convey the prosodic, emotional, or speaker-identity information that traditional captions strip out. Expressive captions may modulate fon…
Expressive Communication (Expressive AAC, Rich Communication)
Communication that conveys not just informational content but also emotion, personality, attitude, humor, and social nuance. For AAC users, achieving expressive communication is a significant challeng…
Expressive Content Creation (Expressive Visual Creation)
The creation of digital content — images, videos, documents, social media posts — with intentional aesthetic choices that communicate personal style, identity, mood, or artistic vision. Expressive con…
Expressive Writing (Pennebaker Paradigm)
A therapeutic writing practice, formalised by James Pennebaker in the 1980s, in which individuals write about emotionally significant or traumatic experiences for short, repeated sessions. Decades of …
Extended Audio Description (Extended AD, Paused Audio Description)
A form of audio description in which the video is temporarily paused to allow time for a longer, more detailed description of visual content before resuming playback. Extended AD is used when gaps bet…
Extended Audio Description (Extended Description)
A form of audio description in which the video playback is paused to allow time for a description that would not otherwise fit within natural gaps in the audio track. Extended audio descriptions are u…
Extended Digital Scaffolding (WhatsApp-Based Scaffolding)
A new zone in the Digital Scaffolding Framework that extends classroom-based digital skills training through ongoing support via digital communication platforms such as WhatsApp groups. In this zone, …
Extended Reality (XR, Cross Reality)
An umbrella term encompassing all immersive technologies that blend physical and virtual environments, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). In accessibility,…
External Human-Machine Interface (eHMI, External HMI)
A class of interfaces on the exterior of a vehicle — typically an automated or autonomous vehicle — designed to communicate the vehicle's intent, awareness, or state to pedestrians, cyclists, and othe…
External Memory
Information held outside the brain — in notes, calendars, photographs, voice recordings, alarms, labelled objects, or digital systems — that a person draws on to remember names, dates, tasks, procedur…
External Metadata (Accessibility Metadata Overlay, Third-Party Metadata)
External metadata in the context of web accessibility refers to supplementary information stored separately from a web page that can be applied to improve the page's accessibility without modifying th…
Extra-Speech Information (ESI, Paralinguistic Information)
Aspects of spoken language beyond the words themselves that convey additional meaning, including how something is said rather than what is said. Examples include tone of voice (yelling, whispering), v…