Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 117 of 333

Extractive Research (Extractive UX Research)
A critique of research practices — common in industry UX and academic HCI — in which researchers take data, insights, or stories from a community, often marginalized, without ongoing relationship, rec…
Extractive Summarization (Extractive Text Summarization)
Extractive summarization is a natural language processing technique that creates summaries by selecting and preserving key words, phrases, or sentences directly from the original text, rather than gen…
Extraneous Cognitive Load (Extraneous Load)
One of three types of cognitive load identified by cognitive load theory, referring to the unnecessary mental effort caused by poor instructional design or interface presentation rather than the learn…
Extreme Users (Lead Users, Edge Cases)
A design methodology that focuses on a small set of users with unusual, demanding, or outlying needs rather than statistically representative users. Developed by Pullin and Newell (2007), the approach…
Extrinsic Motivation
Extrinsic motivation refers to engaging in an activity to achieve external rewards, avoid punishment, or meet external expectations rather than for inherent enjoyment. In accessibility and technology …
Eye Cursor (Gaze Cursor)
A visual indicator displayed on screen that shows where an eye tracking system has determined the user is currently looking. The eye cursor serves the same function as a mouse cursor but is controlled…
Eye Gaze (Gaze, Gaze Direction, Visual Gaze)
The direction and focus of a person's eyes during visual attention, used both as a communication signal and as a measurable indicator of cognitive processing. In sign language communication, eye gaze …
Eye Gaze Communication (Gaze-Based Communication, Eye Tracking Communication)
The use of eye movements and gaze direction as a means of communication, either naturally (making eye contact, looking at objects to indicate interest) or through technology (eye-tracking systems that…
Eye Gaze Technology (Eye Control Technology, Gaze Control)
Technology that tracks and responds to eye movements, enabling users to control electronic devices using only their eyes. Eye gaze technology typically uses infrared cameras to track pupil position an…
Eye Tracking (Gaze Tracking)
Technology that detects and follows the movement of a user's eyes, enabling gaze-based interaction, attention monitoring, and foveated rendering. In accessibility contexts, eye tracking serves as an a…
Eye Tracking (Eye-Tracking, Gaze Tracking)
A research methodology that uses specialized hardware (such as infrared cameras) to measure where a person is looking on a screen or in an environment, recording the sequence and duration of gaze fixa…
Eye Tracking (Gaze Tracking, Eye-Tracking)
A research methodology and assistive technology that measures where a person looks (fixation points), how their gaze moves across a display (saccades), and how long they focus on specific areas (dwell…
Eye tracking (Gaze tracking, Eye-gaze tracking, Eye Tracker)
A technology that measures where a person is looking on a screen or in an environment by detecting eye position and movement, typically using infrared light and cameras. In accessibility, eye tracking…
Eye-Gaze Control (Gaze Control, Eye-Controlled Interface, Gaze-Based Input)
An input method that uses eye-tracking technology to detect where a user is looking and translates gaze direction into control commands for computers, wheelchairs, communication devices, and other sys…
Eye-Gaze in Sign Language (Eye Gaze, Gaze Direction)
The use of eye direction and movement as a grammatical and communicative feature in sign languages. In American Sign Language and other sign languages, eye-gaze serves multiple linguistic functions in…
Eye-Hand Coordination (Hand-Eye Coordination, Visuomotor Coordination, Oculomotor Coordination)
The ability to coordinate visual input with hand movements to perform tasks requiring precision, such as reaching for objects, writing, typing, or using tools. Eye-hand coordination involves the integ…
EyeDraw (Eye Draw)
A software application developed at the University of Oregon that enables people with severe motor impairments, particularly children, to create freehand drawings using eye movements tracked by an eye…
EyeMusic
A visual-to-auditory sensory substitution device that converts images into sound, enabling people who are blind to perceive visual information including shape, location, and color. EyeMusic uses a lef…
Eyelid Gesture (Eyelid Interaction, Eyelid-Based Input)
An eyelid gesture is a deliberate eye movement used as an input method for controlling digital devices, involving intentional opening and closing of one or both eyelids in specific patterns, sequences…
Eyes-Free Interaction (Eyes-Free Computing)
Interaction with digital devices and interfaces without requiring visual attention to a screen. Eyes-free interaction is essential for blind users but also benefits sighted users in contexts where loo…