Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 119 of 333

Facial Avatar (Singing head, Talking head avatar)
A digital, animated representation of a face — typically rendered as a 3D or stylized 2D character from the neck up — driven by audio, video, or data signals to produce expressive facial behavior such…
Facial Expression
The use of facial muscles to convey emotions, reactions, or linguistic meaning. In sign languages such as ASL, facial expressions serve a grammatical function far beyond conveying emotion — they mark …
Facial Expression Analysis (Automated Facial Expression Analysis, Facial Coding, AFEA)
The automated classification of a person's facial movements into discrete emotion categories (happy, angry, neutral, surprised, etc.) using computer vision. In hiring, facial expression analysis is em…
Facial Expression Recognition (FER, Facial Action Recognition)
Computer vision technology that detects and classifies facial expressions from images or video. In sign language contexts, facial expression recognition is essential for capturing non-manual signs — t…
Facial Expressions in Sign Language (Non-Manual Markers, Non-Manual Signals, NMMs)
Meaningful facial movements and configurations that serve grammatical, lexical, and affective functions in sign languages. In American Sign Language, facial expressions are not merely emotional indica…
Facial Gesture Recognition (Face Tracking, Facial Expression Recognition)
Technology that uses cameras and computer vision algorithms to detect and interpret facial movements and expressions in real time. For accessibility, facial gestures such as opening the mouth, raising…
Facial Palsy (Bell's Palsy, Facial Paralysis, Unilateral Facial Palsy, UFP)
Facial palsy is a condition involving weakness or paralysis of the facial muscles, typically caused by damage to the facial nerve (cranial nerve VII). Bell's palsy is the most common form, appearing s…
Facial Recognition (Face Recognition, FR)
Facial recognition is a computer vision technology that identifies or verifies a person by analyzing and comparing patterns in their facial features from digital images or video. In accessibility cont…
Facilitated Communication (FC, Supported Typing)
A technique in which a facilitator provides physical support to a person with a communication disability — typically by holding or steadying the person's hand, arm, or wrist — as they point to letters…
Failure Mode (Accessibility failure mode)
In accessibility evaluation, any hindrance caused by a product or web site that prevents a user with a disability from achieving a goal with the same effectiveness, efficiency or safety as a non-disab…
Failure Point Barrier (Failure Point)
A type of access barrier where a task is completely impossible without assistive technology or support. Failure point barriers represent the most severe form of inaccessibility—without the necessary t…
Failure Rate (FR (accessibility metric))
An accessibility metric introduced by Sullivan and Matson (2000) that, for a given page and a given checkpoint, divides the number of checkpoint violations found by the maximum number of violations th…
Fair Compensation (Equitable Compensation, Research Compensation)
The practice of providing adequate and equitable payment to research participants for their time, expertise, and contributions. In accessibility research, fair compensation is particularly important b…
Fall Detection (Automatic Fall Detection, Fall Alert System)
Technology that automatically identifies when a person has fallen and triggers an alert or emergency response. Fall detection systems typically use sensors such as accelerometers and gyroscopes in wea…
Fall Prevention (Fall Risk Reduction, Falls Prevention)
Strategies, interventions, and technologies designed to reduce the risk of falls, particularly among older adults and people with mobility or balance impairments. Falls are a leading cause of injury, …
False Activation (Accidental Activation, Unintended Gesture)
An interaction error in gesture-based systems where the system incorrectly interprets a user's resting hand position or unintentional movement as a deliberate input command. In virtual reality, false …
False Flagging (Malicious Flagging, Coordinated Flagging)
False flagging refers to the submission of content reports on social media platforms made in bad faith — that is, flagging posts that do not actually violate platform guidelines in order to suppress, …
False Negative (Type II Error)
An error in which a system fails to identify something that is actually present or true. In privacy and obfuscation contexts, a false negative occurs when an AI system fails to detect private content …
False Positive (Type I Error)
An error in which a system incorrectly identifies something as present or true when it is not. In privacy and obfuscation contexts, a false positive occurs when an AI system incorrectly flags non-priv…
Family-Centered Learning (Family-Centered Education)
An educational approach that actively involves family members in the learning process, recognizing that home environments and family participation significantly impact learning outcomes, often more th…