Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 121 of 333

Fiducial Marker (AR Marker, Visual Marker, Reference Marker)
An artificial visual landmark placed in a physical environment to serve as a reference point for image processing systems. Fiducial markers — such as QR codes, ArUco markers, and BCH matricial markers…
Field Deployment (In-the-Wild Deployment, Real-World Deployment)
A research evaluation method where a system or tool is released to real users in their natural environments rather than being tested only in controlled laboratory settings. In accessibility research, …
Field of View (FoV, Viewing Angle)
The angular extent of the observable world visible at any given moment. In the context of head-mounted displays like the HoloLens 2, the field of view refers to the area in which virtual content can b…
Figma
Figma is a browser-based collaborative design tool widely used for UI/UX design, prototyping, and design-system management. Its real-time multi-user editing, component libraries, and developer-handoff…
Figure Accessibility (Chart Accessibility, Graph Accessibility)
The practice of making visual figures, charts, graphs, and diagrams in documents and publications accessible to people who cannot see them, particularly blind and low vision users. Figure accessibilit…
Filter (Photo Filter, Image Filter, Visual Effect)
A preset visual effect applied to a photograph or image that alters its overall appearance, typically modifying color balance, contrast, saturation, warmth, and tone to achieve a specific aesthetic mo…
FilterKeys (Filter Keys, Key Repeat Filter)
An operating system accessibility feature that adjusts keyboard response to ignore brief or repeated keystrokes, helping users with motor disabilities who may accidentally press keys multiple times or…
Financial Accessibility (Accessible Banking, Inclusive Finance)
The design and provision of financial services, tools, and platforms that are usable by people of all abilities, ages, and levels of digital literacy. Financial accessibility encompasses making bankin…
Financial Autonomy (Financial Independence, Financial Self-Determination)
The ability of a person to make and enact their own financial decisions — earning, saving, spending, and planning — consistent with their values and goals. For people with intellectual and development…
Financial Delegation (Financial Proxy, Delegated Banking)
The practice of relying on a trusted person — such as a family member, friend, neighbour, or support worker — to perform financial tasks on one's behalf. Financial delegation is common among older adu…
Financial Inclusion
The availability and equitable access to financial services and products for all individuals, regardless of disability, age, income level, geographic location, or digital literacy. In accessibility co…
Financial Literacy
The knowledge and skills needed to make informed decisions about money — including understanding income, expenses, saving, debt, interest, credit, taxes, insurance, and benefits programs. For accessib…
Find My Things (FMT)
A Microsoft-developed smartphone app that lets people who are blind or have low vision train a personalized object recognizer by recording short example videos of their own items, then use the trained…
Fine Motor Function (Fine Motor Control, Fine Motor Skills, LFMF)
The ability to make precise, coordinated movements using the small muscles of the hands and fingers. Fine motor function is essential for touch screen interaction, including tapping specific targets, …
Fine Motor Skills (Fine Motor Control, Dexterity)
The ability to make precise, coordinated movements using the small muscles of the hands, fingers, and wrists. Fine motor skills are essential for tasks such as typing, using a mouse, performing touch …
Fine-tuning (Model Fine-tuning, Fine-tune, Supervised Fine-tuning, SFT)
A machine-learning technique that adapts a pre-trained foundation model - typically a large language model or vision model - to a specific task, domain, or individual user by continuing training on a …
Finger Assistive Device (FAD)
A category of wearable assistive devices worn on a finger or fingertip that extend sensing or actuation to the primary locus of tactile perception. The term was introduced by Shilkrot et al. to classi…
Finger Braille (Tactile Finger Spelling)
A communication method used primarily by deaf-blind people, in which a sender taps or presses on the fingers of the receiver to represent Braille dot patterns, simulating typing on a Braille typewrite…
Finger Reading (Touch Scanning, Tactile Scanning)
A touch interaction technique used on accessible touchscreen interfaces where users continuously pan or slide their finger across the screen to explore content, receiving feedback for every position t…
Finger Tracking (Fingertip Tracking, Finger Detection, Hand Tracking)
Computer vision or sensor-based technology that detects and follows the position and movement of a user's fingers in real-time. In accessibility applications, finger tracking enables hands-free intera…