Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 135 of 333

Grapheme
The smallest unit of a writing system, typically a letter or group of letters that represents a single phoneme (sound). For example, the word "ship" contains three graphemes: <sh>, <i>, and <p>. Under…
Graphic Accessibility (Image Accessibility, Visual Content Accessibility)
The practice of making graphical content — including charts, diagrams, maps, photographs, and illustrations — perceivable and understandable by people who cannot see them. Graphic accessibility encomp…
Graphic Captions (Visual Captions, Animated Captions)
A captioning approach that uses visual elements such as GIFs, animated stickers, icons, or emojis to represent sounds in audio-visual content, as an alternative or complement to traditional text-based…
Graphic Input Device (Drawing Input Device, Graphic Tablet)
A hardware device used to input and manipulate visual graphics on a computer, including digital drawing pads (digitizer tablets), styluses, mice, trackballs, touchscreens, and specialized assistive de…
Graphic Score (Graphical Notation, Visual Music Score)
A form of musical notation that uses visual symbols, shapes, colors, and spatial arrangements rather than traditional staff notation to represent musical ideas and instructions. Graphic scores communi…
Graphic Transcription (Image Transcription, Accessible Graphic Transcription)
The process of converting visual graphics (charts, maps, floor plans, diagrams) into formats accessible to blind and visually impaired users, such as tactile graphics, audio descriptions, or interacti…
Graphicacy (Graph Literacy, Visual Literacy)
The ability to read, interpret, and communicate information presented in graphs, charts, maps, and other visual representations of data. Graphicacy is considered a foundational literacy alongside read…
Graphical Authentication (Graphical Password, Picture Password)
An authentication method that uses images, patterns, or visual elements instead of text-based passwords. Graphical authentication leverages human visual memory, which is generally stronger than verbal…
Graphical Model (Visual Model, Graphical Representation)
In educational and accessibility contexts, a visual representation system that uses shapes, colours, spatial relationships, and physical manipulation to convey abstract concepts. Graphical models for …
Graphical Password (Picture Password, Visual Password)
An authentication method that uses images instead of text, requiring users to either recognize previously selected images (recognition-based) or recall specific points on an image (recall-based). Grap…
Graphical Semantic Enhancement (Semantic Graphics, Labeled Graphics)
The practice of enriching graphical objects with meaningful text labels, descriptions, and metadata so that they can be understood non-visually. In accessible drawing and diagramming tools, graphical …
Graphical User Interface (GUI)
A type of computer interface that uses visual elements such as windows, icons, menus, and pointers to allow users to interact with software, as opposed to text-based command-line interfaces. GUIs pres…
Graphical User Interface (GUI, WIMP Interface)
A visual interface paradigm based on windows, icons, menus, and pointer (WIMP) interaction, which became dominant in personal computing from the late 1980s onward. GUIs represented a major accessibili…
Graphical perception (Chart perception, Visual data perception)
The cognitive process by which people extract quantitative information from visual data representations such as charts, graphs, and maps. Graphical perception involves comparing positions, lengths, ar…
Graphics Tablet (Drawing Tablet, Pen Tablet, Digitiser Tablet)
An input device consisting of a flat surface on which a user draws or points with a stylus to interact with a computer. Graphics tablets translate the position and pressure of the stylus into cursor m…
Graphviz (DOT, Graphviz DOT)
An open-source graph visualization software suite that renders structural representations of graphs and networks from the DOT text specification language. DOT files describe nodes, edges, attributes, …
Grasp Aperture (Hand Aperture, Finger Aperture)
Grasp aperture is the distance between the thumb and opposing finger(s) as the hand opens to receive an object during a reach. It scales with perceived object size, peaks before contact at a value typ…
Grasp Recognition
Technology that detects and interprets how a user holds, grips, or manipulates objects, typically through sensors in VR controllers or camera-based hand tracking. In VR accessibility, grasp recognitio…
Graspable Interface (Graspable User Interface)
A graspable interface is a type of tangible user interface in which users interact with a computer system by physically grasping and manipulating real-world objects that are tracked by the system, typ…
Gravity Well (Target Attraction, Sticky Targets, Snap-to-Target)
An interaction filtering technique that warps the cursor space around interactive targets (such as buttons or links), creating attractive basins that pull the cursor toward the nearest target. This ma…