Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 202 of 333

Non-Visual Mental Model (Non-Visual Representation, Tactile Mental Model)
A cognitive representation of concepts, objects, or systems built through non-visual sensory channels — primarily touch, hearing, and proprioception — rather than through sight. People who are blind d…
Non-Visual Navigation (Eyes-Free Navigation, Non-Visual Wayfinding)
Strategies and technologies that enable people who are blind or have low vision to navigate physical environments without relying on visual information. Non-visual navigation uses a combination of tac…
Non-Visual Reading (Audio Reading, Tactile Reading)
Methods of accessing written content without relying on visual perception, including braille reading, screen reader audio output, and text-to-speech technology. Non-visual reading is essential for bli…
Non-Visual Reference Database (Non-Visual Cooking Database)
A proposed structured collection that maps common visual descriptions used in cooking and other domains to their non-visual equivalents using texture, sound, smell, time, and temperature descriptors. …
Non-Visual Skimming (Aural Skimming, Accessible Skimming)
Non-visual skimming is the process of quickly surveying and extracting key information from text content without visual access, typically through auditory means such as screen readers. While sighted u…
Non-Visual Web Access (Non-Visual Browsing, Nonvisual Web Access)
The use of the web without relying on visual display, typically through screen readers, voice browsers, or refreshable braille displays that convert web content into speech or tactile output. Non-visu…
Non-Visual Web Browser (Self-Voicing Browser, Audio Web Browser, Talking Browser)
A web browser specifically designed for users who cannot see the screen, providing audio-based or haptic interfaces for navigating and interacting with web content. Unlike standard screen readers that…
Non-diegetic Sound (Non-diegetic Audio, Extradiegetic Sound)
Sound in film, television, or games that does not originate from any source within the story world and cannot be heard by the characters - for example, orchestral score, voice-over narration, or added…
Non-manual markers (NMM, Non-manual signals, Facial grammar)
Linguistic features in sign languages that are conveyed through facial expressions, head tilts, eye gaze direction, mouth movements, and body posture rather than through hand signs. Non-manual markers…
Non-visible disability (Hidden disability, Non-apparent disability)
A disability that is not immediately apparent to others through visual observation. Non-visible disabilities include neurodivergent conditions (autism, ADHD, dyslexia), mental health conditions (anxie…
Non-visual Display (Nonvisual Display, Non-visual Interface)
A non-visual display presents information to a user through senses other than vision — most commonly hearing (synthesized speech, earcons, sonification), touch (Braille output, vibrotactile patterns, …
Nonspeech Audio (Non-Speech Sounds, Auditory Cues)
Audio feedback in user interfaces that conveys information through sounds other than synthesized or recorded speech, including earcons (abstract musical motifs), auditory icons (realistic sounds repre…
Nontraditional Assistive Technologies (NTATs, Nontraditional Input Technologies)
Input technologies that use physiological signals rather than physical movement to control computers, providing access for people who cannot use traditional devices like keyboards, mice, or even eye-t…
Nonverbal Learning Disorder (NVLD, Nonverbal Learning Disability, NLD)
A neurodevelopmental condition characterized by difficulties with visual-spatial processing, motor coordination, and social skills, while verbal abilities are typically a relative strength. People wit…
Nonverbal communication (NVC, Body language, Nonverbal cues)
The transmission of information through channels other than spoken or written language, including facial expressions, eye contact, head gestures, hand movements, body posture, spatial proximity, and t…
Nonvisual Access (Non-Visual Access, Nonvisual Web Access, Non-Visual Web Access)
The use of digital content, particularly web pages and applications, through means other than sight. Nonvisual access typically involves screen readers that convert text to speech, braille displays th…
Nonvisual Accessibility (Non-Visual Access)
Nonvisual accessibility refers to approaches, strategies, and technologies that enable people who are blind or have low vision to access information and interact with digital and physical environments…
Nonvisual Interaction (Eyes-Free Interaction, Screenless Interaction)
Interaction with computing devices without relying on visual feedback, using alternative channels such as audio, tactile, or proprioceptive cues. Nonvisual interaction is essential for blind and low-v…
Nonvisual Programming (Non-Visual Programming, Blind Programming)
The practice of writing, navigating, debugging, and managing software code without relying on visual display, typically using screen readers, braille displays, and audio cues. Nonvisual programmers fa…
Normal-Hearing Listener (NH Listener, Normal Hearing)
A research term for a participant whose audiometric thresholds fall within the clinical normal range (typically pure-tone thresholds of 25 dB HL or better across speech frequencies), used as a compari…