Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 203 of 333

Normate
A term coined by disability studies scholar Rosemarie Garland-Thomson to name the cultural figure - the imagined 'normal' body - against which other bodies are measured, valued, and judged deficient. …
Normative Commonplaces (Workplace Norms)
Standards, expectations, and unwritten rules in workplaces that are based on the assumed abilities and behaviors of non-disabled workers, creating barriers for employees with disabilities. These norms…
Normative Language (Normativity in Assessment)
Language in assessment tools, questionnaires, or descriptions that implicitly establishes neurotypical or non-disabled experience as the standard against which all responses are measured. In emotional…
Note-Taking (Classroom Note-Taking)
The process of recording information during lectures, meetings, or presentations. In education, note-taking is an active learning strategy that helps students stay focused, cognitively process materia…
Note-Taking Accommodation (Note-Taker Service, Classroom Note-Taking Support)
An educational accommodation that provides students with disabilities access to lecture content they cannot capture independently. Traditional note-taking accommodations include human note-takers (pee…
Notetaker (Note Taker, Note-Taker)
A person or service that takes notes on behalf of someone who cannot effectively take their own notes during a lecture, meeting, or event. Notetakers are a common accommodation for deaf and hard of he…
Notetaking (Note-Taking, Note Taking Service)
The practice of recording key information from spoken presentations, lectures, or meetings, either by the individual or by a designated notetaker as an accessibility accommodation. In educational acce…
Nothing About Us Without Us (NAUWU, Nihil de nobis sine nobis)
A foundational principle of the disability rights movement asserting that people with disabilities must be meaningfully involved in decisions, policies, research, and design processes that affect thei…
Notification Fatigue (Alert Fatigue, Information Overload)
Notification fatigue is a state in which users become desensitized to or overwhelmed by frequent alerts, notifications, or information delivery from a device or system, causing them to ignore or tune …
Novelty Effect (Novelty bias)
A research-methodology concept describing the tendency for users to behave differently with a new technology simply because it is new, rather than because of its enduring value. Novelty effects inflat…
Novice User (Beginner User, First-Time User)
A user who is new to a particular system, task, or interface and has not yet built a mental model of its structure or vocabulary. Novice users typically benefit from menu-driven interfaces, prominent …
Novint Falcon
A consumer-grade 3D haptic input device originally marketed for gaming that has been widely adopted in accessibility research for providing force feedback to people with visual impairments. The device…
Nudge (Nudging)
A small change in the presentation, default, or framing of a choice that systematically influences decisions without removing options or significantly altering incentives. Introduced to behavioural ec…
Number Sense (Numeracy Intuition, Numerical Cognition)
The intuitive understanding of numbers, their magnitude, relationships, and how they are affected by operations. Number sense includes the ability to estimate quantities, understand relative size, rec…
Numeracy (Mathematical Literacy, Quantitative Literacy)
The ability to understand, use, and reason with numbers and mathematical concepts in everyday contexts. Numeracy skills include counting, arithmetic operations, understanding percentages and proportio…
Nystagmus (Involuntary eye movement, Dancing eyes)
A condition characterized by involuntary, repetitive, rhythmic movements of the eyes, which may move side to side (horizontal), up and down (vertical), or in a circular pattern (rotary). Nystagmus can…
Nystagmus (Involuntary Eye Movement, Dancing Eyes)
A condition involving involuntary, repetitive, and rhythmic movements of the eyes, which can be horizontal, vertical, or rotary. Nystagmus can be congenital (present from birth) or acquired later in l…
OCAP Principles (OCAP, Ownership, Control, Access, and Possession)
A set of principles developed by the First Nations Information Governance Centre establishing that First Nations communities must own, control, access, and possess data and information about themselve…
OCD Accommodation (Family Accommodation)
A behavior — typically by family, friends, or clinicians — that participates in or enables a person with Obsessive-Compulsive Disorder (OCD) to complete a compulsion, for example by providing reassura…
OCD Cycle
A four-step clinical model describing how Obsessive-Compulsive Disorder is maintained: an obsession (intrusive thought, urge, or image) triggers a feeling of distress, which the person attempts to rel…