Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 214 of 333

Participant pool bias (Sampling bias, Recruitment bias)
Systematic distortion in research findings caused by the demographic characteristics and backgrounds of study participants, rather than by the technology or intervention being evaluated. In accessibil…
Participant-led research (User-led research)
A research methodology in which participants — particularly those from marginalized or underrepresented groups — take an active role in directing the research process, shaping study protocols, and det…
Participatory AI (Community-Centered AI, Participatory Machine Learning)
An approach to artificial intelligence development that actively involves the communities affected by AI systems in defining problems, setting priorities, designing solutions, collecting data, evaluat…
Participatory Action Research (PAR, Action Research)
A collaborative research methodology that involves participants as co-researchers in identifying problems, designing solutions, and implementing changes. In accessibility research, PAR ensures people …
Participatory Captioning
A framework proposed by Nguyen et al. (2026) that characterises social media video captioning as a collaborative, community-sustained infrastructure co-produced by viewers, creators, and platforms — r…
Participatory Design (PD, Co-Design Process)
A design approach originating in Scandinavian workplace democracy that involves end users as active, equal partners in the design process, not merely as research subjects or consultants. In accessibil…
Participatory Design (Co-Design, Cooperative Design, PD)
A design methodology that actively involves end users as partners in the design process rather than passive subjects of user testing. In accessibility contexts, participatory design is particularly im…
Participatory Design (PD, Cooperative Design, Scandinavian Design)
A design approach originating in Scandinavian workplace democracy movements that emphasizes the direct involvement of people in the design of technologies and systems that affect them. Participatory d…
Participatory Design with Proxies (PDwP, Proxy Design)
A variation of participatory design in which people who are familiar with target users or who closely resemble them are included in the design process as proxy participants. Proxies — such as parents,…
Participatory Evaluation (PE)
A research approach in which the people affected by a program, technology, or intervention are actively involved in evaluating it, rather than being passive subjects of assessment. In accessibility re…
Participatory Research (Participatory Design Research, Participatory Action Research)
Research methodologies that actively involve the communities being studied as partners in the research process, from defining research questions to collecting data to interpreting findings. In accessi…
Participatory Speculative Design (PSD, Social Dreaming)
A design research approach that combines speculative design — imagining alternative futures and artifacts that do not yet exist — with participatory methods that position community members, particular…
Participatory design (Co-design, PD, Cooperative design)
A design methodology originating from Scandinavian workplace practices in the 1970s in which end users, stakeholders, and designers collaborate as equal partners throughout the design process. In acce…
Particle Filtering (Sequential Monte Carlo, Particle Filter)
Particle filtering is a probabilistic localization technique that estimates a user's position by maintaining a cloud of weighted "particles," each representing a possible location. As new sensor data …
Particle filter (Sequential Monte Carlo, Monte Carlo localization)
A probabilistic algorithm that estimates a user's position by maintaining a set of weighted hypothetical locations (particles) and updating them based on sensor observations such as Bluetooth beacon s…
Partner Training (Communication Partner Training, Interlocutor Training)
Education and coaching provided to the communication partners of AAC users to help them interact more effectively and supportively. Partner training covers strategies like allowing adequate time for r…
Passing (Passing as non-disabled, Neurotypical passing)
The act of concealing one's disability or neurodivergence to be perceived as non-disabled or neurotypical by others. Passing can be a deliberate strategy to avoid stigma, discrimination, or unwanted a…
Passive Accessibility Sensing (Automatic Barrier Detection, Breadcrumb Sensing)
A data collection approach that uses smartphone sensors (GPS, accelerometers, gyroscopes) to automatically detect potential accessibility barriers in the physical environment without requiring active …
Passive Exploration (System-Directed Presentation)
An interaction paradigm in non-visual interfaces where a complete representation of information is presented to the user all at once, rather than being discovered through user-directed navigation. In …
Passive Haptic Feedback (Passive tactile feedback)
Tactile information provided to a user by the inherent physical properties of a device or interface, without any active actuation. Examples include the raised bezel around a touch screen, the tactile …