Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 238 of 333

Reassurance Robot
A term coined by Grace Barkhuff (CHI 2026) to describe generative AI systems — such as ChatGPT — that, by default, provide reassurance, confession-hearing, and decision-making on demand, thereby accom…
Reassurance Seeking (Reassurance-Seeking Behavior)
A compulsive behavior in OCD where individuals repeatedly seek confirmation from others (or from technology, such as internet searches) that feared outcomes have not occurred or will not occur. Reassu…
Receptive and Expressive Skills (Receptive Signing, Expressive Signing, Receptive Skills, Expressive Skills)
In language learning, receptive skills are the ability to understand a language — reading and listening in spoken languages, watching and comprehending signing in sign languages — while expressive ski…
Recipe Progress Tracking (Cooking Progress Monitoring)
The specific application of procedural task tracking to cooking, where a system monitors which recipe steps have been completed and what remains. For BLV cooks, recipe progress tracking addresses a cr…
Reciprocity (Conversational Reciprocity, Social Reciprocity)
The back-and-forth exchange of information, questions, and responses that characterizes natural conversation. Reciprocity includes components like asking questions, responding appropriately, giving fe…
Recognition-Based Authentication (Cognometric Authentication)
A type of graphical authentication where users authenticate by recognizing and selecting previously registered images from a set that includes decoy images. Unlike recall-based systems that require us…
Recreational Accessibility (Leisure Accessibility)
The design and provision of recreational activities, spaces, and experiences that are inclusive of people with disabilities. Recreational accessibility extends beyond basic physical access to encompas…
Recreational Exploration (Wandering exploration, Exploratory navigation, Open-ended exploration)
Movement through an environment driven by interest, curiosity, or enjoyment rather than by a fixed destination — for example wandering a museum, browsing a shopping mall, or exploring a neighbourhood.…
Recurrent Neural Network (RNN)
A recurrent neural network (RNN) is a type of artificial neural network designed to process sequential data by maintaining an internal state (memory) that captures information from previous inputs in …
Red Teaming (Generative Red-Teaming, AI Red Teaming)
A structured evaluation practice in which an adversarial team probes a system — traditionally a network or application, increasingly an AI model or conversational agent — with realistic attack scenari…
Red-teaming (Red team testing)
A structured adversarial-testing practice in which a dedicated team deliberately attempts to break, manipulate, or provoke harmful outputs from a system — originally from military strategy, now widely…
Redundancy Principle
A principle from the Cognitive Theory of Multimedia Learning stating that people learn better from graphics and narration than from graphics, narration, and on-screen text presenting the same words, b…
Redundant Encoding (Redundant Coding, Multi-Channel Encoding)
A design principle that communicates information through multiple visual channels simultaneously — such as colour plus shape, pattern, text label, or position — so that no single channel is required f…
Redundant Input (Redundant Input Channels, Multimodal Redundancy)
A design approach in which a user interface accepts the same command through more than one input channel — for example, voice and gesture, keyboard and pointer, or speech and switch — so that users ca…
Reference Sonification (Audio reference tone, Origin tone)
A sonification design pattern in which a fixed, recognisable audio tone represents a known landmark - typically the origin of a coordinate system or another anchor point - and can be re-played on dema…
Referential Drift
Referential drift is a failure mode in AI-generated sign language where spatial loci — the established positions in signing space used to refer to people, objects, or locations — shift or are not main…
Reflection-in-Action (Reflection-on-Action)
A concept from Donald Schön's theory of reflective practice (The Reflective Practitioner, 1983) describing how skilled practitioners adjust their approach in the moment, based on tacit knowledge and i…
Reflexive Ethnography
Reflexive ethnography is an approach to ethnographic research in which the researcher explicitly documents and analyses how their own identity, assumptions, relationships and shifting position in the …
Reflexive Thematic Analysis (RTA)
A qualitative data analysis method developed by Braun and Clarke that involves open-coding transcripts, identifying patterns, and organizing findings into themes through iterative refinement. Reflexiv…
Reflexive thematic analysis (RTA)
A qualitative research method developed by Braun and Clarke that involves the researcher actively and reflexively generating themes from data, rather than treating themes as pre-existing entities to b…