Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 59 of 333

Closed-loop Interaction (Closed-Loop Feedback, Perform-Assess-Adjust Cycle)
An interaction pattern in which a system continuously observes the user's action, evaluates it, and returns immediate feedback that shapes the next attempt, producing an iterative perform-assess-adjus…
Cloud Accessibility (Cloud-Based Accessibility)
The use of cloud computing technologies to deliver, manage, and personalize accessibility features and assistive technologies. Cloud accessibility enables users to store their accessibility preference…
Cloud-Based Assistive Technology (Assistive Technology as a Service, ATaaS, Cloud AT)
An approach to delivering assistive technology through cloud computing, where personalised accessibility software configurations, preferences, and tools are stored remotely and delivered on demand to …
Cloze Test (Cloze Procedure, Cloze Deletion Test)
A reading comprehension assessment method in which words are systematically deleted from a text and the reader must fill in the missing words based on context. Developed by Wilson Taylor in 1953, cloz…
Clue and Reasoning Prompting (CARP, Clue-and-Reasoning Prompting)
A prompt engineering strategy for large language models that instructs the model to first identify textual clues (keywords, phrases, contextual information) in the input and then perform diagnostic re…
Clustering Algorithm (Cluster Analysis, Unsupervised Clustering, K-means, PAM, CLARA)
A clustering algorithm is an unsupervised machine-learning technique that groups similar data points together based on a distance or similarity measure, without needing pre-labelled training data. Com…
Clutching (Clutch Mechanism, Clutch Gesture)
In gesture- and motion-based input systems, a mechanism that lets the user temporarily disengage the recogniser so that everyday, non-communicative movements — reaching, adjusting posture, gesturing s…
Co-Adaptive Design (Co-Adaptive Interaction, Mutual Adaptation)
A design approach where both the technology and its users adapt to each other over time through ongoing interaction. Rather than designing a fixed system that users must learn to operate, co-adaptive …
Co-Authorship (Co-authoring, AI Co-Authorship)
In AI-mediated writing and communication, the shared production of text between a human user and an AI system, where neither party fully owns the resulting output. Co-authorship raises questions about…
Co-Creative (Co-Creativity, Co-Creative AI)
A framing of human-AI collaboration in which the AI acts as a creative partner rather than a tool or a replacement — contributing ideas, drafts, or alternatives that the human writer, artist, or desig…
Co-Cultural Theory (Co-Cultural Communication Theory)
A communication theory developed by Mark Orbe that examines how members of marginalized or underrepresented groups communicate within dominant societal structures. The theory identifies the Deaf commu…
Co-Design (Participatory Design, Co-Creation)
A design methodology that actively involves end users, stakeholders, and domain experts as equal partners throughout the design process. In accessibility, co-design ensures that the people who will us…
Co-Design (Co-creation, Cooperative Design)
Co-design is a collaborative design approach that actively involves all stakeholders — including end users, domain experts, and designers — as equal partners in the design process. In accessibility wo…
Co-Embodiment (Shared Embodiment, Collaborative Embodiment)
A design concept where multiple users jointly control or inhabit a single virtual body or avatar, each contributing different aspects of the character's movements or actions. In CoSignPlay, co-embodim…
Co-Located Collaboration (Co-Located Cooperation)
Co-located collaboration is the shared activity of people working or playing together while physically present in the same space, as distinct from remote or distributed collaboration. In HCI and acces…
Co-Making (Co-Fabrication, Collaborative Making)
Co-making is a participatory practice in which people with disabilities work directly with collaborators — researchers, AI assistants, peers, or family members — to build physical assistive technology…
Co-Pilot Mode (Copilot Mode, Xbox Copilot)
Co-Pilot Mode is an accessibility feature, introduced by Microsoft on Xbox in 2017 and since adopted elsewhere, that lets two controllers be combined so they act as a single logical controller driving…
Co-Presence (Copresence)
The sense of being together with another person in a shared space, whether physical or virtual, where individuals are aware of each other's presence and are "accessible, available, and subject to one …
Co-Regulation (Coregulation)
Co-regulation is the process by which one person helps another manage their emotional or physiological state, through presence, calming behaviours, modelling coping strategies, or environmental adjust…
Co-Researcher (Community Co-Researcher, Peer Researcher)
A person with lived experience of disability who contributes to research not merely as a participant or informant but as an active member of the research team, involved in planning, data collection, a…