Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
112 results found tagged wearable technology.
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ThermalCane: Exploring Thermotactile Directional Cues on Cane-Grip for Non-Visual Navigation
This paper presents ThermalCane, a white-cane grip augmented with flexible Peltier thermoelectric modules that provide thermal directional cues for blind and visually impaired (BVI) navigation. While existing haptic navigation aids primarily use vibr…
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Beyond Adaptive Sports: Challenges & Opportunities to Improve Accessibility and Analytics
While sports data analytics has become a multi-billion dollar industry transforming training, strategy, and refereeing in able-bodied sports, adaptive sports have been largely left behind by this technological revolution. Khurana et al. interviewed 1…
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Activity Recognition in Older Adults with Training Data from Younger Adults: Preliminary Results on in Vivo Smartwatch Sensor Data
This extended abstract investigates a critical age-related bias in wearable activity recognition: models trained on data from younger adults perform significantly worse when applied to older adults. The study is motivated by the growing potential of …
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Wearable Interactions for Users with Motor Impairments: Systematic Review, Inventory, and Research Implications
This paper presents the first systematic literature review focused specifically on wearable interactions for users with motor impairments. The authors conducted a meta-analysis of 57 peer-reviewed scientific articles identified through searches of th…
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WLA4ND: a Wearable Dataset of Learning Activities for Young Adults with Neurodiversity to Provide Support in Education
This paper introduces WLA4ND (Wearable Learning Activities for Neurodiversity), the first wearable sensor dataset of learning activities collected from young adults with neurodiversity. While existing wearable sensor datasets focus on fitness, daily …
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Learning Music Blind: Understanding the Application of Technology to Support BLV Music Learning
This doctoral consortium paper outlines a three-study PhD research program investigating how wearable technologies with vibrotactile feedback can support blind and low vision (BLV) music learners. The research is motivated by the significant barriers…
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Access on Demand: Real-time, Multi-modal Accessibility for the Deaf and Hard-of-Hearing based on Augmented Reality
This experience report documents two deaf researchers' hands-on evaluation of Access on Demand (AoD), an augmented reality application developed at Rochester Institute of Technology that delivers real-time captioning and American Sign Language (ASL) …
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From the Lab to People's Home: Lessons from Accessing Blind Participants' Interactions via Smart Glasses in Remote Studies
This paper from the University of Maryland explores using smart glasses as an observational tool in remote usability studies with blind participants. The COVID-19 pandemic forced accessibility researchers to shift from in-person to remote methods, bu…
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Personalized Wearable Interactions with WearSkill
This extended abstract presents WearSkill, a web-based middleware application that enables people with upper-body motor impairments to control connected smart home devices through personalised wearable interactions. The system addresses a significant…
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How and Why We Run: Investigating the Experiences of Blind and Visually-Impaired Runners
This qualitative study investigates the running experiences of 13 legally blind individuals in the United States, exploring where and how they run, what assistance they use, the challenges they face, and how technology could better support them. Part…