Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
30 results found tagged museum accessibility.
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Eyes on the Palm: Investigating a Ring-Shaped Camera for Seamless Accessible Tactile Exploration
Tsutsui and colleagues ask how the form factor of a camera-based assistive device shapes the way blind and low-vision (BLV) users coordinate their hands during tactile exploration of real museum exhibits. Smartphone apps such as Seeing AI and Be My A…
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littleBits go LARGE: Making Electronics More Accessible to People with Learning Disabilities
This demo paper presents "littleBits go LARGE," a project that adapts littleBits electronic modules — small, magnetic snap-together electronic components designed to simplify electronics for general audiences — to make them more accessible to people …
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Does It Look Beautiful? Communicating Aesthetic Information about Artwork to the Visually Impaired
This paper explores how aesthetic information about visual art is communicated to people who are visually impaired, based on observational data from a study where blind individuals and sighted companions explored an art gallery together on the Univer…
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Design Guidelines for an Interactive 3D Model as a Supporting Tool for Exploring a Cultural Site by Visually Impaired and Sighted People
This paper presents a methodology for creating low-cost interactive 3D printed models combined with audio descriptions to enable both visually impaired and sighted people to explore cultural heritage sites autonomously. The prototype reproduces Piazz…
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Gesture-Based Interactive Audio Guide on Tactile Reliefs
This paper presents a gesture-controlled interactive audio guide (IAG) that operates directly on tactile relief surfaces using a low-cost depth camera (Intel RealSense F200). Tactile reliefs—2.5D "height field" representations where each point has a …
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A TensorFlow-based Assistive Technology System for Users with Visual Impairments
This extended abstract presents a wearable computer vision system that uses deep learning to classify objects in a blind user’s surroundings and provide audio descriptions via text-to-speech. The system addresses a limitation of smartphone-based obje…
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Defining Problems of Practices to Advance Inclusive Tactile Media Consumption and Production
This paper presents findings from three Tactile Art and Graphics Symposia (TAGS) that gathered 64 participants — 49% of whom were blind or had low vision — including artists, museum curators, tactile media designers, access technologists, teachers of…
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Delivering Sign Language in a Live Planetarium Show Using Head-Mounted Displays and Infrared Light
This paper presents a system for delivering real-time American Sign Language (ASL) narration during live planetarium shows using head-mounted displays (HMDs) and infrared light. Planetariums pose unique accessibility challenges for deaf and hard-of-h…
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An Independent and Interactive Museum Experience for Blind People
This paper presents a prototype system for supporting independent, interactive museum visits by blind people, deployed and evaluated at The Andy Warhol Museum in Pittsburgh. The system combines indoor navigation with context-aware art appreciation th…
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Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation
This short paper (poster) shares lessons learned from conducting participatory design research with adults with intellectual disabilities (ID) during the COVID-19 pandemic, in the context of a project aimed at making museum visits more accessible, re…