Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 233 of 267
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Co-designing new keyboard and mouse solutions with people living with motor impairments
This short paper describes a co-design process for developing accessible alternatives to traditional keyboard and mouse interfaces, conducted in collaboration with people living with motor impairments. The study involved three phases: an initial surv…
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Barriers and Benefits: The Path to Accessible Makerspaces
This paper investigates the intersection of makerspace culture and the disability community, exploring how makerspaces can better support the development of assistive technologies by and for disabled makers. The researchers conducted eleven semi-stru…
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A Usability Study of Nomon: A Flexible Interface for Single-Switch Users
This paper presents the first usability study of Nomon — an alternative single-switch interface — with actual motor-impaired users, comparing it against the widely used row-column scanning (RCS) method. Single-switch interfaces are essential communic…
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Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative Creation
This paper investigates how to make 360-degree videos accessible to blind and low vision (BLV) users while preserving their immersive nature — a challenge that goes well beyond simply adding traditional audio description (AD). The researchers conduct…
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The Guide Has Your Back: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People
This paper presents the first exploration of using sighted guides to enhance accessibility in social virtual reality for blind and low vision (BLV) people. The researchers built a VR prototype in Unity deployed on Meta Quest 2 headsets, featuring thr…
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A Gallery In My Hand: A Multi-Exhibition Investigation of Accessible and Inclusive Gallery Experiences for Blind and Low Vision Visitors
This paper presents findings from a longitudinal collaboration between researchers and the Bendigo Art Gallery, a major Australian regional gallery, to develop accessible and inclusive experiences for blind and low-vision (BLV) visitors across two fl…
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Developing and Deploying a Real-World Solution for Accessible Slide Reading and Authoring for Blind Users
This paper presents A11yBoard for Google Slides, a multi-device multimodal system that makes presentation slide reading and authoring accessible to blind users. Presentation software like PowerPoint and Google Slides relies on 2-D "artboard" canvases…
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Maintaining the Accessibility Ecosystem: a Multi-Stakeholder Analysis of Accessibility in Higher Education
This short paper examines how accessibility is created and maintained in higher education through the interactions of three key stakeholder groups: disabled students, professors, and disability service (DS) offices. The author team—comprising disable…
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Experiences of Autistic Twitch Livestreamers: "I have made easily the most meaningful and impactful relationships"
This paper presents a reflexive thematic analysis of interviews with 10 autistic adult Twitch livestreamers, exploring how autism uniquely shapes their experiences as content creators on a live video platform. The researchers first conducted a format…
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Experiments with RouteNav, A Wayfinding App for Blind Travelers in a Transit Hub
This paper presents RouteNav, an iOS wayfinding app designed to help blind travelers navigate indoor/outdoor transit hubs without requiring any external infrastructure such as Bluetooth Low Energy (BLE) beacons or Wi-Fi fingerprinting. The system ach…