Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
44 results found tagged augmented reality.
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Supporting Selfie Editing Experiences for People with Visual Impairments
This short paper investigates the selfie editing experiences and desires of people with visual impairments (PVI), a topic largely overlooked despite research showing that PVI actively participate in social media and photo sharing. The study has two p…
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AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
This paper presents AIGuide, a self-contained offline iOS smartphone application that uses augmented reality (ARKit) to help people with visual impairments locate, navigate to, and pick up objects in their surroundings. Unlike existing object detecti…
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Making Mobile Augmented Reality Applications Accessible
This paper tackles a fundamental accessibility gap in augmented reality: AR applications are overwhelmingly visual, mixing virtual 3D objects with the real world in ways that existing screen readers and accessibility services cannot interpret. The re…
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Enabling meaningful use of AI-infused educational technologies for children with blindness: Learnings from the development and piloting of the PeopleLens curriculum
This paper presents the development and pilot evaluation of a curriculum designed to support the meaningful use of PeopleLens, an AI-powered augmented reality system that helps children born blind develop social attention skills. PeopleLens uses a he…
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MusA: Artwork Accessibility through Augmented Reality for People with Low Vision
This paper presents MusA (Museo Accessibile), an iOS mobile application that uses augmented reality to make 2D visual artworks in museums accessible to people with low vision. The research addresses the persistent problem that people with visual impa…
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Designing a Customizable Picture-Based Augmented Reality Application For Therapists and Educational Professionals Working in Autistic Contexts
This paper presents CustomAR, a mobile augmented reality application designed to allow therapists and educational professionals to create and customize picture-based AR experiences for use in autism-related learning activities. The work addresses a c…
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Access on Demand: Real-time, Multi-modal Accessibility for the Deaf and Hard-of-Hearing based on Augmented Reality
This experience report documents two deaf researchers' hands-on evaluation of Access on Demand (AoD), an augmented reality application developed at Rochester Institute of Technology that delivers real-time captioning and American Sign Language (ASL) …
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Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions
This paper presents findings from a large-scale online survey of over 200 autistic adults and caregivers, investigating common stress triggers and the role of technology in stress management. The research is the initial phase of a broader project aim…
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A Demonstration of RASSAR: Room Accessibility and Safety Scanning in Augmented Reality
This demo paper introduces RASSAR (Room Accessibility and Safety Scanning in Augmented Reality), a mobile AR application that semi-automatically identifies, localizes, and visualizes indoor accessibility and safety issues using iPhone LiDAR sensors a…
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Exploring Shared Augmented Reality for Low-Vision Training of Activities of Daily Living
This paper investigates the feasibility of using co-located shared augmented reality (S-AR) to support low-vision therapist (LVT)-guided training for people with low vision. While virtual reality has shown promise for practicing orientation and mobil…