Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
65 results found tagged game accessibility.
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Games for People with Developmental Disabilities
This short paper (doctoral consortium contribution) presents two web-based games developed for people with developmental disabilities (DD) in collaboration with Hope Services, a California non-profit. The work addresses the gap that most existing edu…
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Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior
This paper evaluates Go Go Games, an iPad-based therapeutic game suite designed to teach Multiple Cue Responding (MCR) to preliterate, minimally verbal children who exhibit overselectivity — a learning challenge where individuals attend to only one o…
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Video Gaming for the Vision Impaired
This Microsoft Research demo paper presents the Responsive Spatial Audio Cloud (ReSAC), a novel interaction toolkit designed to make mainstream video games accessible to people with visual impairments. The research is motivated by the finding that vi…
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Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia
This demo paper describes Jellys, a video game designed to train two cognitive components linked to reading development — auditory rhythm perception and visual attention — as an intervention for children with dyslexia. The research is grounded in evi…
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Tangicraft: A Multimodal Interface for Minecraft
This demonstration paper presents Tangicraft, a work-in-progress multimodal interface designed to enable visually impaired children to play and collaborate in Minecraft, one of the world's most popular video games with over 121 million copies sold. L…
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TextSL: a screen reader accessible interface for second life
This paper presents TextSL, a text-based command interface for Second Life that enables visually impaired users to explore and interact with the virtual world using a screen reader (JAWS). Inspired by multi-user dungeon (MUD) text adventure games lik…
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A Study on Customizing Interaction in Adaptable Games
This paper from the Federal University of Pará (Brazil) investigates customization features for adaptable games designed as assistive technology tools for children with disabilities, where healthcare professionals configure the games to match each ch…
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An online chess game designed for people with dyslexia
This paper presents an online chess learning platform specifically designed for people with dyslexia and investigates whether people with dyslexia learn and play chess differently from those without. The researchers built an instrumented web-based ch…
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Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments
This study investigates the multiplayer gaming experiences of people with visual impairments, an area largely unexplored despite growing research on game accessibility. The researchers conducted semi-structured interviews with 10 blind adults and 10 …
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Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities
This paper examines how teachers use math e-learning tools with students who have specific learning disabilities (SLDs) in grades 5-8, a population where approximately 5% of US public school students are identified as having an SLD. SLDs predominantl…