Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
85 results found tagged motor impairment.
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Toward Accessible Technology for Music Composers and Producers with Motor Disabilities
This short paper reports on an initial user study with three motor-impaired musicians to identify challenges and research opportunities in making professional music software accessible. Modern music score-writing tools (Sibelius, Finale) and producti…
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An Empirical Study of Issues and Barriers to Mainstream Video Game Accessibility
This paper investigates the real-world state of video game accessibility through two complementary empirical studies. The first is an online survey of 55 gamers with disabilities, exploring their gaming habits, the platforms they use, the types of ga…
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Physical Accessibility of Touchscreen Smartphones
This paper examines touchscreen smartphone adoption and usability for people with dexterity impairments through interviews and hands-on observations with 16 participants (mean age 40) at a New York centre serving approximately 3,500 people with physi…
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How Power Wheelchair Users Choose Computing Devices
This poster paper explores how power wheelchair users select and use computing devices in their daily lives. The researchers interviewed 8 power wheelchair or power scooter users (4 male, 4 female) through semi-structured interviews lasting up to two…
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StepWrite: Adaptive Planning for Speech-Driven Text Generation
This paper introduces StepWrite, an LLM-powered voice-based writing system that enables structured, hands-free and eyes-free composition of longer-form texts. While speech-to-text tools handle short dictation well, composing structured emails or deta…
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Coming to Grips: 3D Printing for Accessibility
This demonstration paper presents a case study of using consumer-grade 3D printing to create custom assistive devices for a student with limited hand motor ability at a special education facility. The work grew out of a six-month evaluation of making…
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Ability-Based Design: Concept, Principles and Examples
This foundational paper introduces ability-based design as a paradigm shift in accessible computing—moving focus from what users cannot do (disability) to what they can do (ability). The authors argue that traditional approaches like assistive techno…
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Stroke Therapy through Motion-Based Games: A Case Study
This case study explores the long-term home use of motion-based video games for stroke rehabilitation—an area where prior research focused mainly on clinical settings or short-term evaluations. The participant was a 62-year-old woman with hemiparesis…
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Effects of Target Expansion on Selection Performance in Older Computer Users
This research investigates target expansion as an assistive technique for improving mouse pointing performance in older computer users. Target expansion dynamically enlarges clickable targets as the cursor approaches, conserving screen space while pr…
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Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation
This paper presents Project Star Catcher (PSC), an immersive virtual reality game designed for upper limb rehabilitation in individuals with hemiparesis—weakness or partial paralysis affecting one side of the body, commonly resulting from stroke. The…