Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
112 results found tagged wearable technology.
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Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults
This mixed-methods study examines how older adults perceive and value different approaches to visualizing physical activity (PA) data from wearable activity trackers. The researchers combined semi-structured interviews (N=17) and an online survey (N=…
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Exploring the Strategies People with Parkinson's Disease Use to Self-track Symptoms and Medications
This qualitative study investigates how people with Parkinson's Disease (PwPD) track their symptoms, medications, and physical activities, with the goal of informing inclusive design of self-tracking technologies. The researchers conducted semi-struc…
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Breaking Barriers: Co-Designing Physical Activity Promoting Technologies with Older Adults Living Alone
This study investigates why physical activity (PA) promoting technologies fail to meet the needs of older adults living alone, and how technology might better support their exercise engagement. The researchers conducted a multi-stage design process w…
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Ad-Hoc Access to Musical Sound for Deaf Individuals
This poster paper presents MuSS-Bits (Music Sensory Substitution Bits), a wearable sensor-display system that enables deaf individuals to explore musical sound from various audio sources with real-time vibrotactile feedback. While existing sensory su…
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Designing Wearable Mobile Device Controllers for Blind People: A Co-Design Approach
This poster paper explores the design space of wearable controllers that enable blind people to operate their smartphones more efficiently while on the go, without needing to directly interact with the phone's touchscreen. Blind people rely heavily o…
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Tactile Accessibility: Does Anyone Need a Haptic Glove?
This paper presents FeelX, a low-cost haptic glove system designed to enable blind users to tactilely explore graphical user interfaces (GUIs) by moving their hands on any flat surface such as a desk or table. The fundamental problem addressed is tha…
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"But, I Don't Want/Need a Power Wheelchair": Toward Accessible Power Assistance for Manual Wheelchairs
This paper explores the needs, expectations, and experiences of manual wheelchair users regarding power assist devices — motorized attachments that augment a manual wheelchair's propulsion without converting it into a full power wheelchair. Manual wh…
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Investigating Microinteractions for People with Visual Impairments and the Potential Role of On-Body Interaction
This paper investigates how well microinteractions — brief, high-frequency mobile tasks that take sighted users only a few seconds to complete — are currently supported for people who are blind or visually impaired (VI). While modern smartphones are …
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Understanding Fatigue and Stamina Management Opportunities and Challenges in Wheelchair Basketball
This paper investigates the current use and future potential of wearable fitness technologies for stamina and fatigue management in wheelchair basketball — a team sport originally created for paraplegic athletes that now includes people with a range …
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WeLi: A Smartwatch Application to Assist Students with Intellectual and Developmental Disabilities
This poster paper presents WeLi (Wearable Life), a smartwatch application designed to assist students with intellectual and developmental disabilities (IDDs) in post-secondary educational environments. The system was developed for and deployed at Mas…