Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
749 results found tagged assistive technology.
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Indoor Localization for Visually Impaired Travelers Using Computer Vision on a Smartphone
This paper presents a computer vision-based indoor localization system that runs as a real-time app on a conventional iPhone, designed to help blind and visually impaired travelers navigate indoor spaces where GPS is unavailable. The system combines …
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Game Changer: Accessible Audio and Tactile Guidance for Board and Card Games
This paper presents Game Changer, an augmented workspace system that makes board and card games accessible to blind and visually impaired (BVI) players through a combination of audio descriptions and tactile modifications. The system uses an overhead…
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Understanding Screen Readers' Plugins
This paper presents the first empirical study focused specifically on understanding the ecosystem of screen reader plugins — small pieces of code that extend screen reader functionality. The researchers conducted semi-structured interviews with 14 bl…
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VStroll: An Audio-based Virtual Exploration to Encourage Walking among People with Vision Impairments
People with visual impairments (PVIs) engage in significantly less physical exercise than sighted adults, with 1.5 times higher odds of obesity. Barriers include inaccessible infrastructure, parental discouragement due to safety concerns, lack of wal…
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Beyond Adaptive Sports: Challenges & Opportunities to Improve Accessibility and Analytics
While sports data analytics has become a multi-billion dollar industry transforming training, strategy, and refereeing in able-bodied sports, adaptive sports have been largely left behind by this technological revolution. Khurana et al. interviewed 1…
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Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility
Virtual reality presents significant accessibility barriers for people with limited mobility, yet relatively little research has addressed how to make VR navigation and exploration usable for this population. Franz et al. introduce Nearmi, a design f…
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Accessing Passersby Proxemic Signals through a Head-Worn Camera: Opportunities and Limitations for the Blind
This paper explores the potential and limitations of using head-worn cameras with computer vision to help blind people access proxemic signals — the spatial behaviour of nearby people that sighted individuals perceive visually, such as someone's pres…
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How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages
This paper reports on an interview study with twelve teachers of K-12 students with visual impairments (TVIs) across the United States, investigating how they navigate the lack of fully accessible block-based programming environments. Block-based pro…
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Fluent: An AI Augmented Writing Tool for People who Stutter
This paper presents Fluent, a novel AI-powered writing tool designed to help people who stutter (PWS) prepare scripts and written content that they can deliver more fluently. Over 70 million people worldwide stutter, and a common coping strategy is w…
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Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury
This paper explores how accessible rehabilitation games can affect the experiences of patients with spinal cord injury beyond simply making exercise more fun. Six participants with spinal cord injury (three with tetraplegia, three with paraplegia, ag…