Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
749 results found tagged assistive technology.
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Using Convolutional Neural Networks for Visual Sign Language Recognition: Towards a system that provides instant feedback to learners of sign language
This short paper presents a prototype system that uses computer vision and a convolutional neural network (CNN) to recognize finger-spelled letters in British Sign Language (BSL), providing real-time feedback to learners. The system addresses a gap i…
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Toward Effective Communication of AI-Based Decisions in Assistive Tools: Conveying Confidence and Doubt to People with Visual Impairments at Accelerated Speech
This paper investigates how people with visual impairments (PVIs) perceive confidence and doubt in speakers' voices when audio is played at accelerated speeds — a critical question because AI-based assistive tools (scene descriptors, facial recogniti…
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Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind Visitors
This paper presents the first direct comparison of two smartphone-based museum guide paradigms for blind visitors: a "direct" system using turn-by-turn navigation with VoiceOver-controlled audio descriptions, and an "immersive" system using spatializ…
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Beyond Sight: Empowering Visually Impaired Users with Audible Graphs
This technical note presents a tool designed to make data visualizations accessible to people with visual impairments by converting them into audible and textual representations. The tool addresses a significant gap: while data visualization is centr…
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"Pretty Much an Advocate as Well": Investigating the Experiences of Self-Employed Individuals with Visual Impairments
This paper from the University of Maryland, Baltimore County explores the experiences of 14 self-employed individuals with visual impairments in the United States, examining how technology shapes their work as small business owners and independent co…
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The Treatment of Amblyopia and Astigmatism through Eye Tracking and Serious Games
This paper presents Abs'arnna, a mobile application that combines serious games with eye-tracking technology to treat amblyopia (lazy eye) and astigmatism in children. The authors from Princess Nourah bint Abdulrahman University in Saudi Arabia addre…
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Audio Description Customization
This paper investigates how audio descriptions (AD) for video content can be customized to meet the diverse preferences of blind and low-vision (BLV) users. Traditional ADs are fixed narratives created by sighted describers, offering no ability for u…
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Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation
This paper documents a groundbreaking collaboration between a professional VDJ (video disc jockey) with advanced Amyotrophic Lateral Sclerosis (ALS) and a team of researchers and technologists to create a human augmentation system enabling brain-cont…
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The Promise and Pitfalls of Web Accessibility Overlays for Blind and Low Vision Users
This study provides the first substantial empirical evidence from blind and low-vision users about their experiences with web accessibility overlays—third-party JavaScript tools that claim to enhance website usability for people with disabilities by …
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Looking Past Screens: Exploring Mixed Reality and Discreet AAC Devices
This paper challenges the dominance of tablet-based augmentative and alternative communication (AAC) devices by co-designing mixed reality (MR) and discreet assistive technologies with people living with aphasia following stroke. Current AAC devices …