Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
196 results found tagged participatory design.
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Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues
This critical review examines how "active ageing" policy discourse has influenced HCI research on technology supporting physical activity for older adults. Through a structured search of leading HCI venues (1997-2017), the authors identified 22 paper…
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X-Road: Virtual Reality Glasses for Orientation and Mobility Training of People with Visual Impairments
This paper presents X-Road, an affordable and accessible virtual reality system designed for Orientation and Mobility (O&M) training of students with visual impairments. O&M classes teach essential navigation skills like crossing streets, but real-wo…
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Melodie: A Design Inquiry into Accessible Crafting through Audio-enhanced Weaving
This design inquiry examines accessible crafting through an ethnographic study at a weaving studio within a residential community for adults with vision impairments. The research involved 60 hours of field observations over eight months and 15 semi-s…
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Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults
This qualitative study explores older adults' perspectives on wearable activity trackers and physical activity (PA), addressing a gap in research that typically focuses on system performance rather than user perspectives. The researchers conducted a …
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Toward a Competency-based Approach to Co-designing Technologies with People with Intellectual Disability
This paper proposes a Competency-based design approach for co-designing technologies with people with intellectual disability, extending Wobbrock et al.'s influential ability-based design framework. While ability-based design focuses on what users "c…
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Enhancing Internet Search Abilities for People with Intellectual Disabilities in Sri Lanka
This study examines how young adults with intellectual disabilities (ID) in Sri Lanka, who had never previously used the Internet, learned to perform web searches using Google in their native Sinhala language. Ten participants aged 18-30 from two spe…
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A Systematic Review of User Studies as a Basis for the Design of Systems for Automatic Sign Language Processing
This systematic literature review examines how user studies have been conducted in the design of Automatic Sign Language Processing (ASLP) systems. The authors searched seven repositories plus Google Scholar, identifying 2,486 papers and ultimately s…
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A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments
This participatory design study investigates how echolocation can be implemented in virtual environments to make them accessible to people with visual impairment. The researchers worked with three expert echolocators—people who have developed the abi…
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Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
This research presents Spellcasters, an immersive virtual reality game adapted from entertainment for stroke rehabilitation. More than 800,000 people suffer strokes annually in the US, with two-thirds requiring rehabilitation. Stroke survivors often …
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Supporting Social Inclusion with DIY-ATs: Perspectives of Kenyan Caregivers of Children with Cognitive Disabilities
This paper examines how DIY assistive technologies (DIY-ATs) can support social inclusion for children with cognitive disabilities in Western Kenya, drawing on interviews with 12 female primary caregivers. The research is part of a multi-year partici…