Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
5 results found tagged reflexive thematic analysis.
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When the World Opens Up: Journeys of People with Intellectual Disabilities in Social Virtual Reality
This CHI 2026 paper challenges the dominant remedial paradigm in HCI research on virtual reality and people with intellectual disabilities (ID), which has largely framed VR as a tool for training functional life skills (cooking, shopping, transport) …
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Advancing Inclusive Digital Well-Being Tools: How Neurodivergent Students Use Distraction Blockers
This CHI 2026 paper asks whether digital distraction blockers — Apple Screen Time, Forest, Freedom, StayFocusd, and similar tools — actually serve the neurodivergent post-secondary students who are arguably their most marginal audience, or whether bl…
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"I Don't Trust Any Professional Research Tool": A Re-Imagination of Knowledge Production Workflows by, with, and for Blind and Low-Vision Researchers
This CHI 2026 paper is an autoethnographically-grounded, mixed-methods study of how blind and low-vision (BLV) researchers actually do research inside an ecosystem of tools built with sighted workflows in mind. Written by two BLV researchers (one tot…
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Looking Beyond the Screen to Study the Technology Use of Older People Experiencing Cognitive Concerns
This CHI 2026 paper is a week-long qualitative study of how ten older adults with cognitive concerns — nine with Subjective Cognitive Decline (SCD) and one with Mild Cognitive Impairment (MCI), ages 50s–80s, six Mandarin-speaking — use videoconferenc…
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Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions
This CHI 2026 paper investigates 'shared control' in video games — an accessibility practice in which a player with a disability (the 'pilot') delegates inaccessible game actions to another agent (the 'copilot') so the pair jointly drive a single cha…