Glossary

Searchable terminology from accessibility, web standards, and related fields.

899 results found in Assistive Technology.

Assistive Technology Mainstreaming (Mainstreaming, AT Mainstreaming)
A design philosophy and practice where assistive technology features are integrated into mainstream consumer products rather than developed as separate, specialized devices. Examples include smartphon…
Asynchronous Control (Self-Paced Control, Asynchronous BCI)
A mode of interaction with a computer or assistive device where the user can issue commands at any time of their choosing, rather than being constrained to respond within system-defined time windows. …
Audio Augmented Reality (Audio AR, Augmented Audio Reality, Audio-Augmented Environment)
The overlay of digital sound — synthesised speech, music, earcons, or spatialised audio cues — onto a user's perception of their real or virtual environment. Audio augmented reality can be head-worn (…
Audio Cues (Earcons, Auditory Icons, Sound Cues)
Non-speech sounds used in software interfaces to convey information, status changes, or events that would otherwise be communicated only visually. In accessible development environments, audio cues ca…
Audio Desktop (Auditory Desktop, Non-Visual Desktop)
An audio desktop is a logical workspace that provides the functionality of a graphical electronic desktop entirely through auditory interaction, including speech output, auditory icons, and audio-form…
Audio Emphasis Level (AEL)
A sonification technique that represents the degree of visual emphasis applied to text (such as larger font size, bold styling, or color changes) using distinct audio cues layered onto speech output. …
Audio Enriched Links (AEL, Audio Link Preview)
A JAWS screen reader extension that provides spoken previews of linked web pages before a blind user follows a hyperlink. When activated on a focused link, the system fetches the destination page in t…
Audio Feedback (Auditory Feedback, Sound Feedback)
Information conveyed to a user through sound in response to an action or event within a system. Audio feedback encompasses a wide range of techniques including earcons (short abstract sounds), auditor…
Audio HTML Access (AHA, AHA Framework)
Audio HTML Access (AHA) is a framework of principles for choosing sounds to use in audio-based HTML interfaces, developed by Frankie James at Stanford University in the late 1990s. The framework provi…
Audio Localization (Sound Localization, Auditory Localization)
The ability to identify the location of a sound source in space using auditory cues such as interaural time differences (the slight delay between sound reaching each ear) and interaural level differen…
Audio game (Audiogame, Sound-based game, Accessible game)
A digital game designed to be played primarily or entirely through audio, without requiring visual information. Audio games use spatial sound, earcons, music, voice narration, and other auditory cues …
Audio-Based Interface (Audio Interface, Auditory Interface)
A computer interface that uses sound as the primary means of conveying information and supporting interaction, rather than visual display. Audio-based interfaces are essential for blind and visually i…
Audio-Based Navigation (Audio Navigation, Auditory Navigation)
A navigation approach that uses audio output — typically synthesised speech, spatial audio cues, or sonification — as the primary means of providing wayfinding information to users. Audio-based naviga…
Audio-Based Virtual Environment (Audio Virtual Environment, Sound-Based Virtual World, Auditory Virtual Environment)
An audio-based virtual environment is a computer-generated interactive space that uses sound — including 3D spatial audio, stereo effects, and environmental audio cues — as the primary channel for con…
Audio-Tactile (Audio-Tactile Interaction, Audio-Haptic)
An interaction paradigm that combines tactile (touch-based) and auditory feedback to convey information. Audio-tactile systems pair physical surfaces, such as raised maps or 3D-printed models, with lo…
Audiophotography (Audiophotograph, Audio Photograph, Sound Photograph)
A medium proposed by Frohlich and Tallyn in which a photograph is packaged together with an associated audio recording — typically ambient sound captured at the moment of the shutter, a spoken caption…
Auditory Channel Conflict (Audio Channel Competition, Auditory Interference)
A situation where multiple audio streams compete for a user's attention through the same sensory channel, reducing comprehension and increasing cognitive load. For blind and visually impaired users wh…
Auditory Graph (Audible Graph, Sonified Chart)
A non-visual representation of data that uses sound properties such as pitch, volume, duration, and timbre to convey the values and patterns typically shown in visual charts and graphs. Auditory graph…
Auditory User Interface (AUI, Audio User Interface)
A user interface that relies primarily on audio output — including synthesised speech, earcons, auditory icons, and sonification — to convey information and enable interaction. Auditory user interface…
Augmentative Communication (AAC, Augmentative and Alternative Communication)
Methods, tools, and strategies used to supplement or replace spoken or written communication for people who have difficulty producing or comprehending speech and language. AAC ranges from low-tech app…