Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 105 of 333

Dysregulation (Emotional Dysregulation, Sensory Dysregulation)
Dysregulation is a state in which a person's emotional, sensory, or physiological response exceeds what they can manage given the current context - typically manifesting as distress, overwhelm, shutdo…
Dystonia (Dystonic Movements)
A movement disorder characterized by sustained or intermittent muscle contractions causing abnormal, often repetitive movements, postures, or both. Dystonia can affect a single body part (focal dyston…
E-Book Accessibility (Electronic Book Accessibility, Digital Book Accessibility)
The design and implementation of electronic books to be usable by people with disabilities, including proper semantic structure, text resizing, reflowable content, alternative text for images, compati…
E-Commerce Accessibility (Accessible E-Commerce, Online Shopping Accessibility)
The degree to which online shopping experiences — product discovery, evaluation, checkout, fulfilment, customer support, and (on peer-to-peer platforms) selling — are usable by people with disabilitie…
E-Government Accessibility (Digital Government Accessibility, E-Gov Accessibility)
The practice of ensuring that electronic government services — including websites, online forms, and digital public services — are usable by people with disabilities. E-government accessibility is par…
E-Health (eHealth, Electronic Health)
The use of information and communication technologies for health services, including electronic health records, telemedicine, mobile health applications, and patient portals. E-health aims to improve …
E-Ink Display (Electronic Ink, E-Paper, Electronic Paper Display)
A display technology that mimics the appearance of ink on paper by using electrically charged particles to create images. E-ink displays are characterized by high readability in direct light, minimal …
E-Learning (Electronic Learning, eLearning, Online Learning)
Education and training delivered through digital technologies, primarily via the internet and computer-based platforms. E-learning encompasses a range of approaches from fully online courses to supple…
E-Recruiting (Electronic Recruiting, Online Recruiting, Digital Recruitment)
The use of web-based tools and platforms for job posting, candidate sourcing, application submission, and hiring management. E-recruiting systems include job search websites, online application portal…
E-Tran Frame (Eye-Transfer Frame, Eye-Pointing Frame, ETRAN)
A low-technology augmentative and alternative communication (AAC) device consisting of a transparent frame or board that allows a person to communicate by directing their eye gaze toward symbols, lett…
E-learning accessibility (Online learning accessibility, Accessible e-learning)
The design and delivery of online educational content and platforms so that learners with disabilities can participate equally. This includes accessible learning management systems, video lectures wit…
E-textiles (Electronic Textiles, Smart Textiles)
E-textiles are textile objects that integrate electronic components such as sensors, lights, or actuators into their design. They combine traditional textile techniques (sewing, embroidery, weaving) w…
EARL (Evaluation and Report Language)
A machine-readable format developed by the W3C for expressing the results of accessibility evaluations in a standardized way. EARL uses RDF (Resource Description Framework) to describe test results in…
ELAN (EUDICO Linguistic Annotator)
A free, open-source annotation tool developed at the Max Planck Institute for Psycholinguistics for creating, editing, and searching multi-tier, time-aligned annotations on video and audio recordings.…
EMG Switch (Electromyography Switch, Muscle Signal Switch)
An assistive technology switch that detects electrical signals produced by muscle contractions (electromyography) to generate a switch activation. EMG switches can detect even very small muscle moveme…
EN 301 549 (European accessibility standard)
The European standard for accessibility requirements of ICT products and services, harmonized under the European Accessibility Act. EN 301 549 covers web content, software, hardware, and documentation…
EPUB (EPUB 3, Electronic Publication)
An open standard file format for digital books and publications maintained by the World Wide Web Consortium (W3C), formerly by the International Digital Publishing Forum (IDPF). EPUB 3, the current ma…
ESP Game (Extra Sensory Perception Game)
A human computation game, created by Luis von Ahn, in which two randomly paired online players are shown the same image and independently type words to describe it, earning points when their labels ma…
EU AI Act (European Union Artificial Intelligence Act, Artificial Intelligence Act (EU))
A European Union regulation, adopted in 2024, that establishes a risk-based framework for AI systems deployed in the EU. High-risk systems — including AI used in employment, hiring, worker management,…
EVITA (Enabling Visually Impaired Table Access)
A specialized table browser developed at the University of Manchester designed to enable visually impaired users to navigate, browse, and read HTML data tables non-visually in a manner analogous to ho…