Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 130 of 333

Gamification (Game-Based Learning)
The application of game design elements and principles in non-game contexts to increase engagement, motivation, and learning outcomes. In reading accessibility, gamification has been used in literacy …
Gamification
The application of game design elements — such as points, rewards, competition, collection mechanics, and progress tracking — in non-game contexts to increase engagement and motivation. In accessibili…
Gamification (Games with a Purpose, GWAP)
The application of game design elements — such as points, levels, leaderboards, and time challenges — to non-game tasks in order to increase engagement and motivation. In accessibility, gamification h…
Gamified evaluation (Game-based assessment, Gamified testing)
A research methodology that incorporates game design elements — such as challenges, scoring, progressive difficulty, and rewards — into the evaluation of technology or user performance, to increase pa…
Gaming accessibility (Game accessibility, Accessible gaming)
The design and development of video games and gaming experiences that can be enjoyed by people with a wide range of abilities, including those with motor, sensory, cognitive, and communication disabil…
Gaokao (National College Entrance Examination)
The national college entrance examination in mainland China, taken annually by high school students to determine admission to Chinese universities. Since 2017, the Chinese Ministry of Education has fo…
Gatekeeping (Access Gatekeeping)
Gatekeeping in accessibility contexts refers to practices, policies, or attitudes that create unnecessary barriers to disabled people receiving the accommodations or access they need. This can include…
Gaussian Blur (Gaussian Filter)
An image processing technique that smooths an image by averaging pixel values using a Gaussian (bell-curve) weighted function, creating a soft, out-of-focus appearance. In video accessibility, Gaussia…
Gaussian Mixture Model (GMM)
A Gaussian Mixture Model (GMM) is a probabilistic model that represents data as a weighted combination of multiple Gaussian (normal) distributions. Each component Gaussian has its own mean and covaria…
Gaze (Eye Gaze, Gaze Direction, Point of Regard)
The direction in which a person is looking, typically measured as the point of visual fixation on a display or in a physical environment. Gaze tracking technology captures where users look and for how…
Gaze Fixation (Eye Fixation, Visual Fixation)
The act of maintaining one's gaze steadily on a specific point or target, as opposed to saccadic eye movements between points. In gaze-based assistive technology, gaze fixation is the primary mechanis…
Gaze Input (Eye Tracking Input, Gaze-Based Interaction, Eye Control)
An input method that uses eye-tracking technology to detect where a user is looking, enabling interaction with digital interfaces through eye movements such as fixation (dwelling on a target), smooth …
Gaze Interaction (Gaze-Based Interaction, Gaze Input, Eye Gaze Control)
Gaze interaction is a method of controlling computers and devices by tracking where a person is looking on the screen. Using eye-tracking technology, the system detects the user's point of gaze and tr…
Gaze Reinstatement (Gaze Reinstatement Effect, Looking-at-Nothing Paradigm)
Gaze reinstatement is the cognitive phenomenon in which a person mentally recalling or imagining a previously seen scene reproduces, on a blank or unrelated surface, eye movement patterns similar to t…
Gaze Switching (Visual Attention Switching, Split Attention)
The act of shifting visual focus between two or more information sources, such as between captions and presentation slides in a classroom, or between a sign language interpreter and a speaker. Gaze sw…
Gaze Tracking (Eye Tracking, Eye Gaze Tracking)
Technology that measures and records eye movements to determine where a person is looking, for how long, and in what pattern. In low-vision research and rehabilitation, gaze tracking can reveal visual…
Gaze Typing (Eye Typing, Gaze-Based Text Entry, Eye-Typing)
A text input method that uses eye tracking technology to allow users to type by looking at keys on a virtual on-screen keyboard. The most common technique is dwell-based selection, where the user fixa…
Gaze-Based Communication (Eye Gaze Communication, Gaze-Based AAC)
A form of augmentative and alternative communication that uses eye movement tracking to enable people with severe motor and speech impairments to select words, phrases, symbols, or commands on a scree…
Gaze-Based Interaction (Gaze Input, Eye-Gaze Interaction, Gaze Control)
An interaction method where users control digital interfaces by directing their visual gaze at on-screen targets, typically detected through eye tracking or head orientation tracking. In accessibility…
Gazepoint (Gaze Point, Point of Gaze)
The specific point on a screen or surface where a person is looking at any given moment, as determined by an eye tracking system. The gazepoint is calculated from the gaze vector — the line extending …