Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 129 of 333

GPS Navigation (Satellite Navigation, GNSS Navigation)
GPS (Global Positioning System) navigation uses satellite signals to determine a device's location and provide directions to a destination. For people with disabilities, GPS navigation apps on smartph…
GPS Tracking (GPS Monitoring, Electronic Tracking, Location Tracking)
The use of Global Positioning System technology to monitor and record the geographic location of a person or device in real time. In accessibility and dementia care contexts, GPS tracking is used in s…
GUI Testing (Graphical User Interface Testing, UI Testing)
GUI testing is a software testing methodology that validates application behaviour by interacting with the graphical user interface, including clicking buttons, entering text, and navigating menus, ra…
GUI Widget (UI Widget, User Interface Widget, Control, UI Component)
A graphical user interface element that users can interact with or that displays information, such as buttons, text fields, images, checkboxes, and sliders. In mobile accessibility, widget types deter…
Gait (Walking Pattern, Locomotion Pattern)
The pattern of movement during walking, characterized by measurable parameters including walking velocity, cadence (steps per minute), step length, stride length, step time, cycle time, and swing time…
Gait Analysis (Gait Assessment, Walking Analysis)
The systematic study of human locomotion using observation, measurement, and analysis of body mechanics during walking. Gait analysis measures parameters such as stride length, step duration, joint an…
Gait Cycle (Walking cycle)
The repeating pattern of leg movement during walking, defined from one foot contact with the ground to the next contact of the same foot. The cycle is divided into two main phases: the stance phase (f…
Gait Disturbance (Gait Abnormality, Gait Impairment, Gait Deviation)
Any deviation from a person's normal walking pattern, including decreased walking velocity, reduced step and stride length, increased step time, asymmetrical gait, and instability. Gait disturbances c…
Gait Training (Gait Rehabilitation)
Gait training is therapeutic practice aimed at improving walking function - velocity, stride length, symmetry, stability, and cadence - in people with neurological or musculoskeletal impairments. It i…
Gait analysis (Walking pattern analysis, Locomotion analysis)
The systematic study of human walking patterns, including step frequency, stride length, body sway, and turning behaviour, using sensors or observation. In accessibility research, gait analysis reveal…
Gallaudet University
A federally chartered private university in Washington, D.C., and the only university in the world designed specifically for deaf and hard of hearing students, with all programs and services tailored …
Galvanic Skin Response (GSR, Electrodermal Activity, EDA, Skin Conductance)
A physiological measurement technique that detects changes in the electrical conductance of the skin caused by sweat gland activity. Because sweat glands are controlled by the sympathetic nervous syst…
Game Accessibility (Accessible Gaming, Inclusive Game Design)
The practice of designing video games so they can be enjoyed by players with disabilities, including visual, hearing, motor, and cognitive impairments. Game accessibility encompasses a wide range of c…
Game Accessibility Guidelines (GAG)
A community-maintained reference (gameaccessibilityguidelines.com) co-authored by game developers, academics, and specialists, organising recommendations for making video games more accessible across …
Game Captioning (Video Game Captions, Gaming Subtitles, In-Game Captions)
The practice of displaying text representations of dialogue, sound effects, and other audio content within video games for deaf and hard-of-hearing players. Game captioning differs from film or televi…
Game accessibility (Gaming accessibility, Accessible gaming)
The practice of designing video games and interactive entertainment so they can be played and enjoyed by people with disabilities. Game accessibility encompasses a wide range of considerations includi…
Game theory
A branch of applied mathematics that models strategic decision making in competitive or cooperative environments. In accessibility research, game theory has been applied to model the allocation of sca…
Game-Based Assessment (Gamified assessment, Serious-game assessment)
The use of purpose-built games or playful interactive experiences to measure cognitive, behavioral, or skill-based constructs that would traditionally be assessed through structured tests or questionn…
Game-Based Therapy (Therapeutic Gaming, Serious Games for Rehabilitation, Gamification of Therapy)
The use of video games and interactive digital experiences as therapeutic interventions, particularly for physical or cognitive rehabilitation. Game-based therapy leverages engaging gameplay mechanics…
Games for Health (Health Games, Therapeutic Games, Medical Games)
Digital games designed to promote health outcomes, deliver therapy, support rehabilitation, or encourage healthy behaviors. Unlike entertainment games, games for health have specific therapeutic or he…