Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 247 of 333

SUDS (Subjective Units of Distress Scale, Subjective Units of Disturbance Scale)
A self-report scale, typically ranging from 0 to 100 or 0 to 10, used to measure the intensity of subjective distress or anxiety experienced by an individual in a given moment. SUDS ratings are widely…
SUMI (Software Usability Measurement Inventory)
A standardised questionnaire-based method for measuring software usability from the end user perspective. SUMI assesses five dimensions: efficiency, affect (user satisfaction), helpfulness, control, a…
SUS (System Usability Scale)
Abbreviation for System Usability Scale, a ten-item questionnaire developed by John Brooke in 1986 that produces a single usability score from 0 to 100 based on user ratings of agreement with statemen…
SVG (Scalable Vector Graphics)
An XML-based markup language for describing two-dimensional vector graphics, widely used on the web for icons, illustrations, data visualizations, and interactive graphics. Unlike raster images (JPEG,…
SWIM Method (Someone Who Isn't Me, SWIM Technique, SWIM Video Prompts)
A participatory design technique where fictional characters ("someone who isn't me") are used in narrative scenarios to help co-designers envision and discuss technology concepts without the cognitive…
Saccade (Saccadic Eye Movement)
A rapid, ballistic eye movement that shifts the point of fixation from one location to another. Saccades are essential for visual search, reading, and scanning the environment. In low-vision rehabilit…
Saccade (Saccadic Eye Movement)
A rapid, ballistic eye movement that shifts the point of gaze from one fixation location to another. Saccades typically last 20 to 200 milliseconds, and visual processing is largely suppressed during …
Safe Walking Technology (Safe Walking Aids, Walking Safety Devices)
Assistive technologies designed to help people with cognitive impairments, particularly dementia, walk safely outdoors. These devices typically combine GPS tracking, navigation assistance, fall detect…
Safeguarding (Abuse Prevention, Protection from Abuse)
The set of policies, practices, and measures designed to protect vulnerable individuals — including people with disabilities, children, and older adults — from abuse, neglect, and exploitation. Safegu…
Safety Check-in (Wellness Check-in, Check-in Call)
A safety check-in is a brief remote-communication exchange — most often a phone call, text, or app-based 'ping' — whose primary purpose is to confirm the safety and wellbeing of a person at a distance…
Sampling Bias (Selection Bias, Participation Bias)
A systematic error in research caused by non-random selection of participants, resulting in a sample that does not accurately represent the target population. In accessibility research, sampling bias …
Sampling Method (Sampling, Page Sampling, Site Sampling)
A sampling method is a rule for selecting a subset of pages, screens, or components from a larger product to be evaluated for accessibility. Because full manual evaluation of every page on a real-worl…
Sandbagging
The practice of deliberately underperforming in a competitive setting to obtain a more favourable handicap, ranking, or matchmaking placement, then exploiting that advantage in later matches. Sandbagg…
Sans-Serif Font (sans serif, grotesque font)
A typeface that lacks the small projecting lines (serifs) at the ends of letter strokes. Sans-serif fonts like Arial, Helvetica, and Verdana are generally recommended for screen readability and are of…
Satin Stitch
An embroidery stitch type that creates a smooth, flat fill by laying long or short parallel stitches closely together. Satin stitch produces a relatively smooth tactile surface and is commonly used to…
Satisficing
A decision-making strategy where users select the first option that appears "good enough" rather than evaluating all possibilities to find the optimal choice. Coined by Herbert Simon, satisficing is c…
Savoring
An emotion-regulation strategy involving the mindful noticing, appreciating, and intensifying of positive experiences — past, present, or anticipated future — to support subjective wellbeing. Savoring…
Scaffolded Learning (Scaffolding, Graduated Support)
An instructional approach that provides structured, temporary support to help learners progressively build skills, with support gradually reduced as competence increases. In assistive technology train…
Scaffolded interaction (Structured interaction, Guided interaction)
A design approach where technology provides structured support that gradually guides users through increasingly complex social or cognitive tasks, with the system mechanics enforcing desired behaviour…
Scaffolding (Instructional Scaffolding, Cognitive Scaffolding)
A support strategy that provides temporary, structured assistance to help a learner accomplish tasks they cannot yet perform independently. In digital accessibility, scaffolding can take the form of p…