Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 266 of 333

Smart Home Technology (SHT, Smart Home Devices)
Connected devices and systems within a home that can be controlled remotely or automated, including smart speakers, thermostats, lighting, locks, cameras, sensors, and blinds. Smart home technology us…
Smart Ring (Ring-Form Wearable)
A wearable computing device worn on a finger, typically combining sensors (motion, biometric, or camera) and/or actuators (vibration, kinesthetic feedback) in a ring form factor. In accessibility, sma…
Smart Speaker (Voice-Activated Speaker, Intelligent Speaker)
A wireless speaker with an integrated voice assistant that responds to spoken commands, such as Amazon Echo (Alexa), Google Home (Google Assistant), or Apple HomePod (Siri). Smart speakers serve as ce…
Smartglasses (Smart Glasses, AR Glasses, Connected Glasses)
Eyewear with integrated computing capabilities including sensors, displays, cameras, and connectivity that overlay digital information onto the wearer's field of view or provide hands-free access to c…
Smartphone Accessibility (Mobile Phone Accessibility)
The design and adaptation of smartphone hardware, operating systems, and applications to be usable by people with disabilities. Smartphones have become increasingly important as assistive technology p…
Smartphones as Assistive Technology (Mobile AT, Phone-Based AT)
The use of mainstream smartphones as assistive devices through built-in accessibility features (screen readers, magnification, live captions, sound amplification) and downloadable applications that su…
Smartwatch (Smart Watch, Wrist-Worn Device)
A wrist-worn computing device with a small touchscreen display that provides notifications, health tracking, and app functionality beyond timekeeping. Smartwatches present significant accessibility ch…
Smartwatch Interaction (Watch-Based Interaction)
The methods and techniques used to interact with smartwatch devices, including touch gestures on the small screen, physical button and crown inputs, and motion-based gestures detected by onboard senso…
Snap Turn (Snap Rotation, Comfort Turn)
A virtual reality locomotion technique that rotates the user's viewpoint in discrete angular increments rather than continuous smooth rotation. Typically triggered by a thumbstick or controller input,…
Snowball Sampling (Chain Referral Sampling)
A non-probability recruitment method where existing study participants recruit future participants from among their acquaintances, creating a chain of referrals. In accessibility research, snowball sa…
Social Acceptability (Social Acceptance, Technology Stigma)
The degree to which the use of an assistive technology or interaction technique is perceived as socially appropriate by both the user and those around them. Social acceptability is a critical but ofte…
Social Acceptance (Public acceptance, Bystander acceptance)
In assistive technology research, the degree to which bystanders and the broader public accept the presence and use of a device in shared spaces — and the degree to which the user feels comfortable us…
Social Accessibility
A design paradigm introduced by Shinohara and colleagues emphasizing that assistive technologies must be designed for the social worlds they will be used within, not just for functional task completio…
Social Agency
Social agency is the capacity to shape, initiate, and sustain one's social interactions - to contribute meaningfully to a group, express preferences, and influence shared activity. For people with cog…
Social Anxiety (Social Anxiety Disorder, Social Phobia)
Social anxiety (social anxiety disorder, SAD) is a mental-health condition characterised by persistent and intense fear of being judged, rejected or humiliated in social or performance situations, lea…
Social Attention (Social Orienting)
The set of behaviours, motivations, and perceptual processes involved in directing and coordinating attention toward other people during social interaction. Social attention includes orienting toward …
Social Capital
The networks of relationships, shared norms, trust, and reciprocity that enable individuals and communities to function effectively and access resources. People with intellectual disabilities often ha…
Social Cognitive Theory (SCT, Social learning theory)
A psychological framework developed by Albert Bandura that explains how people learn through observing others, building self-efficacy, and interacting with their social environment. In the context of …
Social Communication (Social-Communication, Pragmatic Communication)
The use of language and nonverbal behavior in social contexts, encompassing skills such as taking turns in conversation, adjusting communication style based on the listener or situation, understanding…
Social Communication Disorder (SCD, Pragmatic Language Impairment)
A condition characterized by persistent difficulties with the social use of verbal and nonverbal communication. Individuals with social communication disorder struggle with using communication for soc…