Glossary

Searchable terminology from accessibility, web standards, and related fields.

6660 terms — page 323 of 333

WIMP (Windows Icons Menus Pointer)
An acronym for Windows, Icons, Menus, and Pointers — the dominant graphical user interface paradigm used by most desktop operating systems since the 1980s. WIMP interfaces rely on a pointing device (t…
WURFL (Wireless Universal Resource File)
An open-source device description repository that catalogs the capabilities of mobile devices in a large XML file. WURFL collects information about device features such as screen size, image format su…
WYSIWYG (What You See Is What You Get)
An acronym for "What You See Is What You Get," describing a user interface paradigm where content displayed on screen during editing closely resembles the final output (such as a printed document). Wh…
Wake Word (Hotword, Trigger Word, Activation Word)
A specific word or phrase that activates a voice-controlled device, such as "Hey Google," "Alexa," or "Hey Siri." The wake word must be spoken before any command for the device to begin listening. Wak…
Walk-up-and-use System (Walk-up-and-use Design, Zero Training Interface)
A design paradigm for public access systems where any user should be able to successfully complete tasks without prior training, instruction, or experience with the specific system. Walk-up-and-use sy…
Walkability (Walkability Index, Pedestrian Accessibility)
A measure of how conducive an area is to walking, considering factors such as the presence, quality, and connectivity of sidewalks, pedestrian crossings, street lighting, and proximity to destinations…
Walkability Index (Walk Score, Walkability Score, Pedestrian Accessibility Index)
A numerical metric that quantifies how walkable a neighborhood or location is based on the proximity and density of destinations reachable on foot, such as grocery stores, schools, parks, restaurants,…
Watershed Algorithm (Watershed Segmentation, Watershed Transform)
An image segmentation technique inspired by geographical hydrology, where the gradient magnitude of an image is treated as a topographical surface. The algorithm simulates water flowing downhill from …
Wav2Vec (Wav2Vec2, Wav2Vec 2.0)
A family of self-supervised speech representation models from Meta AI that learn rich acoustic embeddings directly from raw waveform audio without requiring transcribed training data. Wav2Vec 2.0, int…
Wavefront Analyzer (Aberrometer, Wavefront Sensor)
An optical instrument that measures how light waves are distorted as they pass through the eye's optical system, producing a detailed map of the eye's refractive characteristics called a wavefront abe…
Wayfinding (Navigation, Orientation and mobility)
The process by which people orient themselves in physical or digital spaces, determine their destination, and navigate a route to reach it. Wayfinding encompasses the cognitive, sensory, and physical …
Wayfinding (Navigation, Orientation)
The process by which people orient themselves and navigate through physical or digital environments. Accessible wayfinding encompasses multiple modalities: visual signage with sufficient contrast and …
Weak Central Coherence (WCC, Central Coherence Theory)
A cognitive theory proposing that individuals with autism tend to process information in a detail-focused, piecemeal way rather than integrating it into a coherent whole. In the context of web accessi…
Wearable Assistive Technology (Wearable AT, Assistive Wearables)
Electronic devices worn on the body—such as smartwatches, smart glasses, rings, or headbands—that provide assistive functionality for people with disabilities. Wearable assistive technology leverages …
Wearable Camera (Body-worn Camera, Head-mounted Camera, Egocentric Camera)
A camera worn on the body — typically mounted on glasses, a hat, or the chest — that captures images or video from the wearer's perspective (egocentric view). In assistive technology for blind and low…
Wearable Computing (Wearable Technology, Wearables)
Electronic devices and computing systems designed to be worn on the body, integrated into clothing, or carried as accessories. Wearable computers can continuously monitor the user and their environmen…
Wearable Haptic Device (Haptic Wearable, Vibrotactile Wearable)
A body-worn device that delivers tactile feedback through vibration motors, actuators, or other mechanisms to convey information to the wearer through the sense of touch. Wearable haptic devices range…
Wearable Haptics (Wearable Haptic Device)
Haptic feedback systems designed to be worn on the body — rings, wristbands, gloves, vests, shoes, or exoskeletons — that deliver tactile, vibrotactile, or kinesthetic cues during mobile, hands-free u…
Wearable Immersive Virtual Reality (WIVR, Wearable VR)
A category of virtual reality systems designed to be worn on the body, typically using lightweight, portable headsets such as smartphone-based viewers (e.g., Google Cardboard). WIVR prioritizes afford…
Wearable Sensing (Wearable Sensors, Wearable Monitoring)
The use of body-worn devices such as smartwatches, wristbands, and biosensor patches to continuously monitor physiological signals including heart rate, electrodermal activity, skin temperature, blood…