Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
276 results found tagged blindness.
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Demonstrating Eyes-Free Object Retrieval via Fingertip Deflection Guidance Using the NURing
This CHI 2026 Extended Abstract is an interactive-demo paper introducing a vision-enabled version of NURing, a tendon-driven wearable ring that guides reach by gently deflecting the wearer’s fingertip. The authors frame the work around a recurring re…
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Toward Independent Online Shopping of the Visually Impaired Through Voice-based Computer-Using Agent
This CHI 2026 paper investigates how visually impaired users might shop online independently by interacting with a voice-based Computer-Using Agent (CUA) — an AI agent built on a Large Multimodal Model (LMM) that can perceive a screen, reason about i…
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As Content and Layout Co-Evolve: TangibleSite for Scaffolding Blind People's Webpage Design through Multimodal Interaction
This CHI 2026 paper investigates how blind designers can author webpages end-to-end — generating content and arranging layout iteratively — rather than being limited to either content entry or layout inspection. The authors ran two rounds of co-desig…
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Not Seeing the Whole Picture: Challenges and Opportunities in Using AI for Co-Making Physical, DIY-AT for People with Visual Impairments
This CHI 2026 paper explores whether an LLM-based conversational agent can act as a co-making partner — not just a visual aid — when people with visual impairments (PVI) build their own physical assistive technology. The authors extended their prior …
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I'm Always a Little Skeptical of It: Verification Practices of Blind Users When Working with Generative AI in Spreadsheets
This CHI 2026 paper reports a remote study with 12 blind screen reader users (11 totally blind, 1 legally blind) examining how they verify outputs produced by Generative AI tools when working on accuracy-critical spreadsheet tasks. Spreadsheets are p…
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Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions
This CHI 2026 paper investigates 'shared control' in video games — an accessibility practice in which a player with a disability (the 'pilot') delegates inaccessible game actions to another agent (the 'copilot') so the pair jointly drive a single cha…
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Modeling Expertise in Assistive Navigation Interfaces for Blind People
This short IUI paper asks a question most assistive-navigation research leaves unasked: what happens as a blind user becomes an expert on a route? Existing smartphone guidance apps deliver the same instruction set on a user's tenth trip down a corrid…
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Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users
This paper addresses a methodological blind spot in blind-navigation research: studies typically report localization accuracy and completion time, but say almost nothing about how the physical environment itself shapes where users go wrong. The autho…
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Variability in Reactions to Instructional Guidance during Smartphone-Based Assisted Navigation of Blind Users
This paper takes a close, sensor-level look at something most indoor-navigation research glosses over: how differently individual blind users actually react to the same spoken instruction. The authors instrumented a smartphone-and-BLE-beacon turn-by-…
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Airport Accessibility and Navigation Assistance for People with Visual Impairments
This paper investigates whether a BLE-beacon-based smartphone navigation system can enable visually impaired travelers to move through an airport independently — a setting where they are currently required to rely on airline-provided sighted escorts …