Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
249 results found tagged mobile accessibility.
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ArtfulSign: A Closed-Loop, Semantics-Grounded Mobile System for Learning Chinese Sign Language
ArtfulSign is a mobile iOS application that reframes Chinese Sign Language (CSL) learning as an embodied skill practiced through short closed-loop interaction cycles rather than passive video consumption. The authors argue that most existing sign lan…
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VisionAid: A Multimodal Assistive Application Supporting Safe Road Navigation for Visually Impaired People in Bangladesh
VisionAid is an Android pedestrian-safety app for blind and low vision (BLV) users in Bangladesh, where road crossing is dangerous because traffic is unstructured: lane discipline is rare, drivers run signals, and crosswalks are inconsistent. The aut…
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Modeling Touch Input for Users with Motor Impairments: Empirical Insights into Training Size Requirements
This CHI Extended Abstract addresses a practical question for ability-based design: how many touch observations do you actually need before you can build a user-specific model of someone's touch performance? Most touch modeling work, including Bayesi…
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Look Here, Click Me: Improving Older Adults’ Perception of Manipulable User Interface Components through AI-Based Perceptual Guidance
This CHI 2026 Extended Abstracts paper from Sookmyung Women’s University (Seoul) tackles a concrete gap in older-adult digital literacy: existing programs teach step-by-step procedures ("tap here, then here, then here") that collapse the moment an ap…
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SituFont: A Just-in-Time Adaptive Intervention Interface for Enhancing Mobile Readability in Situational Visual Impairments
SituFont is a smartphone reading interface that treats situational visual impairment (SVI) as a first-class design target and dynamically adjusts font parameters in response to real-time context. The authors argue that static accessibility settings a…
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Collaboration and Assistive Technology: Facilitating Joint Awareness for Noise Sensitivity
People with noise sensitivity (PWNS) - including those with misophonia, hyperacusis, and tinnitus, and overlapping strongly with the autistic community (estimated 45% prevalence) - experience everyday sounds as painful, distressing, or overwhelming. …
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GuideMe: A VLM-Based System Assisting Independent Smartphone Learning for Older Adults
GuideMe tackles a problem familiar to anyone who has watched an older relative struggle to learn a new smartphone app: the combined weight of declining vision, memory, and motor function plus unfamiliar terminology makes independent learning extremel…
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Beyond Descriptions: A Generative Scene2Audio Framework for Blind and Low-Vision Users to Experience Vista Landscapes
Scene description apps (Seeing AI, Be My AI, Envision) do a reasonable job of telling blind and low-vision (BLV) users what is in front of them, but they are built for utility - 'there is a chair'. They fail at the aesthetic, leisure, emotional exper…
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From Selfie Stick to Virtual Cane: Enabling Blind Exploration through Mobile Virtual Reality
Consumer VR is a visual-first medium, which in practice shuts out blind and low-vision (BLV) users. Tang and colleagues argue that existing accessible VR systems do help BLV users explore virtual environments (VEs), but they depend on head-mounted di…
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ATTENPlay: A Game-Based Attention Network Test for Autistic Children
This CHI 2026 paper addresses a long-standing methodological problem in autism research: the Attention Network Test (ANT) — the standard computerized tool for measuring alerting, orienting, and executive-control attention networks — is abstract, repe…